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-
- BRILLIANCE REFERENCE GUIDE
- ====================
- bY sHARd
- -----------
-
-
- This section is designed to answer any questions you may have while working
- with Brilliance. Use the index located at the end of this user guide to
- help locate specific information found in this reference section.
-
- Reference Section Organization
-
- This section is organized as a tour of the interface of Brilliance. It
- starts with an overview of the Brilliance Menu system. It continues from
- left to right and covers all the features from top to bottom as well.
-
- It covers each of the menu gadgets, each of the related sub menus, and all
- of the options and requestrs related to them. All tools are also covered
- in depth.
-
- Where there are Keyboard Shortcuts, they are given. Helpful hints are also
- included.
-
- Graphics of the various tools, menus, requesters, and gadgets are included.
- Some of these may look identical to what you see on your monitor and some
- may not. This is because of the large variety of choices in versions of
- the operating system and monitors/resolutions
-
- Menus
-
- Each time you open Brilliance you are presented the main menu panel and an
- empty canvas or page on which to paint. The main menu panel is the control
- centre through which you access the power of Brilliance.
-
- The upper section of the main menu contains, from left to right, the Expand
- Panel gadget, the current Palette, the Scroll Palette gadgets, the Current
- Colors (foreground at the top and background at the bottom), the Squash
- Menu gadget and the Screen Depth arrangement gadget.
-
- When working with an animation, the number of the currently displayed frame
- is shown to the left of the Squash Menu gadget.
-
- The lower portion of the main menu contains gadgets for each of the
- available tools, as well as the user feedback area.
-
- Available Menu Items
-
- When a gadget or option on a menu is available for use it will normally
- have a light grey color. If it is not available the item will be "ghosted"
- and the collor will be a dark grey.
-
- Working with Sub-Menus
-
- Many of the Tools available on the Main menu allow you to access a sub-menu
- used to control a tool or access program functions. Sub menus are always
- located directly beneath the Main menu when they are first opened.
-
- Each sub-menu has a gadget located at the top left of the sub menu panel.
- The gadget's icon represents the function on the main menu that created the
- sub-menu
-
- Selecting the area on the left of the sub-menu with the left mouse button
- will close the menu and remove it from the currently displayed sub menu
- panels.
-
- Selecting the area on the left of the sub-menu with the right mouse button
- will move the sub menu to the top of the stack of submenus.
-
- Expand Panel
-
- The Expand Palette gadget is used to expand the number of colors shown in
- the palette area if you are using a screen mode with more colors than are
- displayed, such as extra half brite and AGA modes.
-
- This gadget is dark grey in color, indicating it is unavailable, if you are
- using a mode which shows all of the colors of the current palette on the
- menu. If the currently chosen screen mode has more than the displayed
- number of colors, this gadget will be light grey in color, indicating its
- availability.
-
- The up arrow gadget indicates that the palette is currently compressed.
- This is the default state when you start Brilliance.
-
- The Down arrow gadget indicates that the palette is currently expanded.
-
- Palette Area
-
- The Palette area provides a visual display of the colors of the currently
- selected palette. Each color is contained in its own well and may be
- selected for use as the current color. Two current colors are available
- and are displayed in the Current Colors area of the menu.
-
- The upper color, or foreground color, may be used in any drawing mode by
- pressing the left mouse button as you Draw. The lower color, or backgroud
- color is, used when you paint in any mode with the right mouse button.
-
- To select the foreground color, point at the color within the palette area
- you wish to use and click on it with the left mouse button.
-
- To select the background color, point at the color within the palette area
- you wish to use and click on it with the right mouse button.
-
- Scroll Palette Gadgets
-
- The Scroll Palette gadgets, located to the right of the palette, are used
- to scroll the palette up or down on the Main menu. These gadgets are
- unavailable if the palette currently in use has 32 colors or less.
-
- To scroll the entire palette down one row, select the down arrow gadget
- with the left or right mouse button.
-
- To scroll the entire palette up one row select the up arrow gadget with the
- left or right mouse button.
-
- Current Colors
-
- The Current Colors area of the Main menu displays the two colors currently
- selected from the full palette as the foreground and background colors.
-
- The upper color represents the foreground color available when you draw
- using the left mouse button. The lower color represents the currently
- selected background color used when you draw with the right mouse button.
-
- Picking a new Current Color
-
- Keyboard Shortcut: , (comma)
-
- You can pick the current color for either the foreground or background by
- selecting the Current Color area with either the left or right mouse
- button. Selecting the Current Colors area will change Brilliance's pointer
- to an eye dropper, and Pick Color will be displayed in the Information area
- of The Main menu.
-
- Colors may be chosen from the screen, the Palette Area, or from the palette
- in the Palette Menu.
-
- Squash Menu
-
- The Squash Menu gadget is used to toggle between a display with only the
- Main menu visible and a display of the Main menu and all currently open
- sub-menus.
-
- Keyboard shortcut: F9
-
- To Toggle between a display with only the Main menu available and one
- containing all of the currently opened menus, select the Squash Menu gadget
- by clicking it with the left or right mouse button.
-
- Remove All Menus
-
- Keyboard shortcut: F10 or Spacebar
-
- To remove all menus including the Main menu, from the screen press the
- Amigas space bar or F10. Another press of the space bar or F10 returns the
- menu display to the screen.
-
-
- ---------------------------------------------------------------------------
- NOTE: If you have a three button mouse, the middle button will toggle the
- menus off and on also.
- ---------------------------------------------------------------------------
-
- Screen Depth
-
- The Screen Depth gadget is used to rearrange the Amiga's display between
- Brilliance, the Amiga Workbench, and any other Amiga programs currently in
- use.
-
- To move between Brilliance, Workbench, or other programs, select the Screen
- Depth gadget by clicking it with the left or right mouse button.
-
- When Brilliance is up front, selecting the depth gadget moves Brilliance to
- the back. Otherwise it moves Brilliance to the front. This gadget is
- identical in behaviour to 2.0 screen depth gadgets.
-
- NOTE: In addition to appearing on the main menu, the Screen Depth gadget
- is also found on the Text, Load, Save, and other Requesters.
-
- User Feedback
-
- The area at the right end of the Main menu provides instant information as
- you work. This User Feedback area is divided into four main parts. From
- top to bottom they are:
-
- . Current Animation Frame number
-
- . Current Menu Item or Tool
-
- . Current Draw Mode
-
- . RGB Values, X/Y Coordinates, angles, line length, and Count Down
-
- Current Animation Frame Number
-
- When working on an animation (2 or more frames) this area directly to the
- left of the Squash Menu gadget will display the number of the current frame
- of the animation.
-
- Current Menu Item or Tool
-
- This area toggles between a blue shaded area that provides information
- regarding the menu item currently under the pointer and the currently
- selected drawing tool. When the pointer moves onto the canvas, the blue
- box disappears and information regarding the drawing tool currently in use
- is displayed.
-
- Current Draw Mode
-
- This area displays the currently selected drawing mode as chosen from the
- Draw Mode Menu and toggled by the Draw Mode gadget on the main menu.
-
- RGB Values, X/Y Coordinates, Angles, Line Length, and Count Down.
-
- When the pointer is moved off the menu, the coordinates of the cursor
- within the current canvas is displayed here. The coordinates used by
- Brilliance match the currently selected screen resolution. For example, if
- you are using a screen with a width of 320 pixels on the X axis and a
- height of 200 pixels on the Y axis, you would have coordinates range from 0
- to 319 on the X axis, and 0 to 199 on the Y axis.
-
- When the pointer is over a Palette Area the RGB value (e.g. 10 15 31) of
- the color under the pointer is displayed. The RGB value (e g. 31 0 31) of
- the color under the eyedropper of the Palette Area, the Palette Menu
- palette area, or the image you are working on is displayed in the pick
- color mode. The range of the RGB values in the examples given are
- determined by the number of colors available.
-
- When drawing with the Line Draw Tool this area displays the relative
- coordinates of the line. The angle of the line and its length in pixels
- (e.g. 45, 10) - if RELATIVE COORDS in the Buffer/Preferences is selected.
- If not selected then the absolute coordinates are shown.
-
- When Doing a freehand rotate of a brush from the Distort Brush Menu this
- area of the User Feedback area shows the rotation as two numbers (eg. 90,
- 270) - the degrees clockwise and the degrees counter clockwise.
-
- When drawing in a filled mode using the gradient Linear mode, the angle of
- the fill will be monitored here.
-
- In several modes, such as morphing one brush to another, this area
- indicates a count down until the operation is finished.
-
- CLR
-
- Keyboard Shortcut: K
-
- The CLR tool, located on the left of the Main Brilliance menu, is used to
- CLEAR the image buffer currently displayed on your monitor.
-
- Single Frame Buffer
-
- You may select the CLR tool with either the right or left mouse button.
-
- The left mouse button clears the buffer using color zero.
-
- The right mouse button clears the buffer using the background color.
-
- In the Single Frame mode the keyboard shortcut - Shift-k clears the buffer
- using the background color.
-
- Animation Buffer
-
- You may select the CLR tool with either the right or left mouse button.
-
- The left mouse button clears the current animation frame using color zero.
-
- The right mouse button brings up a three option Clear Frames requester.
- You may clear all frames, specific frames, or just the current frame using
- the background color.
-
- In the Animation mode the keyboard shortcut - Shift-k - brings up the Clear
- Frames requester.
-
- Buffer Menu
-
- The Buffer menu is used to load, save and print pictures, to work with
- multiple images using several buffers, and to quit Brilliance.
-
- To access the Buffer menu select the Buffer Menu tool from Brilliance's
- Main menu with either the right or left mouse button.
-
- Load Picture
-
- The Load Picture tool is used to load any standard Amiga formatted graphic
- into the current buffer. To load an image select the Load Picture tool
- with either the right or left mouse button.
-
- Selecting Load Picture brings up the Load Picture file requester. To load
- a picture select the drive where the image is located from the list of
- available drives, the directory where the file is located, and the file.
-
- Information on the size and type of file you've chosen is available by
- selecting the info button. The information can also be accessed by Shift
- clicking on the name.
-
- To load the picture select load, to cancel the operation select cancel.
-
- For more on the Load and Save requesters see Appendix C.
-
-
- ---------------------------------------------------------------------------
- IMPORTANT: While Brilliance can have several images stored in multiple
- buffers, each image must be of the same graphics mode and resolution. If
- you attempt to load an image that has a different mode or resolution than
- the current buffers, a requester will warn you before the image is loaded
- and the current buffers are cleared.
- ---------------------------------------------------------------------------
-
- Save Picture
-
- The Save Picture tool saves a file to disk for later viewing or editing
- Selecting the Save Picture tool with either the left or right mouse button
- brings to the display the Save Picture requester.
-
- To save an image select the drive where the image is to be located from the
- file requester's list of available drives and, from the list of available
- directories, the directory where the file is to be located. Name the file
- by typing in a name in the File area of the requester.
-
- The resolution of the saved picture will match that of the currently
- selected screen mode and color settings. When working in HAM mode,
- however, you may elect to save the image either in HAM or in True Color.
-
- To save the picture select SAVE, to cancel the operation select CANCEL.
-
- Preferences
-
- Preferences is used to save a customized work environment for Brilliance.
- Selecting the Preference gadget on the Picture menu with either the left or
- right mouse button brings up the Preferences requester.
-
- Print
-
- Brilliance accesses your printer using the printer driver you've selected
- via the Amiga's Preference Printer Editor. Please consult your Amiga's
- Reference Guide for information on adding printer drivers, as well as
- setting up your printer.
-
- Selecting the print gadget from rhe Preferences menu displays the Print
- requester used to print the currently displayed image on your Amiga's
- printer. The Print requester also allows you to adjust the graphic
- preference settings so that you can alter the graphic abilities of your
- printer directly from Brilliane. Adjusting the printer graphics
- preferences settings from within Brilliance overrides the printer graphic
- settings made using the Amiga's Preferences.
-
- Printer
- The printer portion of the requester shows the currently selected printer
- driver. If the driver is incorrectly set, cancel the print requester and
- select the proper driver from the Workbench using the Amiga's Preferences
- Printer Editor.
-
- Density
- Density is used to modify the dot per inch or DPI setting of your printer.
- The DPI for the currently selected density is displayed below the Density
- Gadget.
-
- Increasing the density results in a higher DPI and, therefore, greater
- resolution in your printed image. Increasing the density, however, also
- increases the printing time.
-
- Not every printer is capable of multiple densities. Please consult your
- printers user manual to determine the densities available.
-
- To increase the density setting select the Density slider gadget with the
- left mouse button and drag it to the right. To decrease the density of
- your print drag the slider to the left. You may also modify the density
- settings by clicking to the right or left of the gadget with the left mouse
- button.
-
- Threshold
- Threshold, used ONLY when printing black & white images, determines which
- colors on the screen are printed as black.
-
- Using a low setting for threshold will print only the darkest color on the
- screen as black. Raising the threshold setting increases the number of
- color values printed.
-
- Setting the print to Negative from the Layout section of the requester
- reverses the threshold value. A low threshold setting printed as a
- negative cause the darkest color values on the screen to be printed as
- white.
-
- To increase the Threshold setting, select the slider gadget with the left
- mouse button and drag it to the right. To decrease the threshold value,
- drag the slider gadget to the left. Clicking within the gadget to the left
- or right of the slider button will also raise and lower the threshold
- value.
-
- Color Correction
-
- Color Correction can be used ONLY with a color printer.
-
- Color Correction attempts to match the on screen colors to the colors on
- the printed graphic. Color Correction may be applied to either the red
- (R), green (G), or blue (B) colors by selecting the adjacent button.
-
- Selecting Color correction reduces the number of printed colors. The
- number of colors that may be printed are shown at the bottom of the Color
- Correction section of the requester. While you can manually adjust the
- number of colors printed by selecting the up/down arrows adjacent to
- Colors, you cannot exceed the maximum colors available after the Color
- Correction has been applied.
-
- Copies
- Copies sets the number of copies of the image to be printed. You can raise
- or lower the number of copies by selecting the adjacent up/down arrow
- gadget. you may also manually type a number into the text gadget.
-
- Shade
- The options selected in the Shade section of the Print requester determine
- the colors of the printout. Each option is selected by clicking the
- adjacent button gadget with the left mouse button.
-
- Black & White
- Colors are printed as either black or white. The threshold value
- determines whether or not a color is printed.
-
- Grey 1
- Colors are printed in varying shades of grey depending on the on-screen
- color being represented in the print.
-
- Grey 2
- Grey 2 supports a maximum of four shades of grey.
-
- Color
- Colors are printed as they appear on screen. You must, of course, have a
- color printer to use this option.
-
- Aspect Correction
- Aspect Correction, located in the left center of the Print requester, is
- used to maintain the ratio between the height and width of the image, no
- matter what size is selected for the printed image's height or width.
-
- Turning Aspect on, by selecting its button gadget with the left mouse
- button, allows you to set either the desired height or width of the print
- and have its counterpart automatically calculated
-
- Smoothing
- Smoothing, located in the center of the Print Requester, is used to
- compensate for the "jaggies" that sometimes occur when printing diagonal
- lines.
-
- Turning on Smoothing, by selecting its button gadget with the left mouse
- button, attempts to remove the jagged appearance of diagonal lines.
-
- NOTE: Turning on Smoothing may dramatically increase the time required for
- printing.
-
- Inches/Pixels/Percent
- Inches, Pixels, and Percent provide three ways of measuring the size of the
- image to be printed. These options work in conjunction with the Width and
- Height gadgets located on the right of the limits section. The value for
- the Width (W) and Height (H) of the printed image, either inches, pixels,
- or percent, is set by select9ing the appropriate button gadget with the
- left mouse button.
-
- You may set the height or width of the printed image by manually typing in
- the size in either the Width or Height text gadget. You may also raise and
- lower these values by selecting their adjacent up/down arrow gadgets with
- the left mouse button. Hold down the Shift key to increase these values by
- a multiple of 10.
-
- Visual feedback
- The diagram in the lower center of the Print Requester provides a visual
- cue as to how the values you've entered in the Print Requester will be
- printed.
-
- The diagram shows a large letter "B" on a colored background. This
- represents the way the image will be oriented on the paper, in either a
- landscape or portrait format.
-
- Landscape, shows the "B" with its bottom to the left edge of the paper.
- This will print the image across the length of the page. Portrait, shown
- by the outline in the center of the diagram, prints the image vertically
- across the width of the page.
-
- This visual feedback also represents centering, mirror, and negative by
- changing to the appropriate state
-
- Layout
-
- The Layout portion of the Print Requester is used to specify the
- orientation location and format of the printed image. While images may be
- printed in only one of two formats, portrait or landscape, the remaining
- options in the Layout section, (Center, Mirror and Negative) may be applied
- to the printed image in any combination.
-
- Landscape (and Portrait)
- Images may be printed in either of two formats, Landscape or Portrait.
- Landscape, prints the image across the width of the paper Portrait, taken
- from the way pictures of people are usually printed, places the images
- horizontally on the page. When this button is selected the image will
- print Landscape.
-
- Centre
- Turning on Center places the image in the center of the printed page.
-
- Mirror
- Turning on Mirror prints a mirror image of the picture.
-
- Negative
- Turning on Negative prints a photographic negative of the image. All dark
- colors will be printed white and all light colors will be printed dark.
-
- No Form Feed
- Turns off the form feed. Some printers may not need this form feed and
- send an extra page through the printer.
-
- Dither
- The Dither section of the Print Requester is used to set how the image will
- be dithered as it is printed.
-
- While images on a computer screen are made up of pixels, printed images are
- made up of ink dots. Dithering allows the printing of ink dots of
- different colors (or shades of grey on non color printers) so that they
- appear to be one color. This allows printers with only four ink colors to
- produce additional colors by mixing the available colors. If you are
- printing in grey scale on a non color printer, dithering allows the printer
- to use varying intensities of black to represent the on screen colors.
-
- Three dithering options are available: Ordered, Halftone, and Floyd
- Steinberg.
-
- NOTE: If Shade has been set to Black & White, dithering will have no
- effect on the resulting print.
-
- Ordered
- Selecting Ordered dithering produces color patterns formed by ordered dots.
- somewhat like a checkerboard pattern. Each dot is printed in a straight
- row and column and are of the same density. Ordered dithering is sometimes
- called standard dithering.
-
- Halftone
- Halftone dithering produces colors formed by printed dots of varying size
- and density. Halftone dithering is similar to the method used to print
- images in newspapers and works best on printers which can print at 150 dpi
- or greater.
-
- Floyd-Steinberg
- This Dithering option produces colors formed by using the error correction
- equation named after its inventors, Floyd and Steinberg. Floyd Steinberg
- dithering creates a dot pattern that maximizes the images' detail through
- the distribution of the intensity of each screen pixel throughout the
- printed dots comprising the pixel, as well as the neighboring dots on the
- printout.
-
- Selecting Floyd Steinberg automatically turns off Smoothing if it has been
- selected. This option works best on printers capable of print densities of
- 150 dpi or greater and may significantly increase the time required to
- print the image.
-
- Scaling
- Scaling is used to determine the method used to alter the size of the
- printed image. The actual size is determined by the information entered in
- the Limits settings of the Print Requester. Two methods are available to
- scale the image: Fraction and Integer
-
- Fraction
- Fraction scaling maintains the perspective of the printed image. Pixels
- are enlarged or reduced at random. Fraction scaling works best with images
- that have lots of shading
-
- Integer
- Integer scaling forces every screen pixel to appear as an even number of
- dots in the printed image. Integer scaling works best if the image
- contains thin vertical and horizontal lines.
-
- The Print and Cancel buttons, located at the bottom of the Print Requester,
- are used to either print the image or to cancel the requester and return to
- the Picture Menu.
-
- To Print the image select the Print button with the left mouse button.
-
- To Cancel the Print Requester and return to the Picture Menu select the
- Cancel button with the left mouse button.
-
- Quit
- To QUIT the Brilliance program select the Buffer menu QUIT button with the
- left mouse button.
-
- If you have accidentally chosen QUIT and wish to return to Brilliance,
- select no with the left mouse button, or type "n" on the keyboard, in
- response to the requester asking if you wish to quit.
-
- Select yes with the left mouse button, or type "y" from your keyboard, if
- you wish to exit Brilliance.
-
- Buffer Controls
-
- The remainder of the Buffer menu is used to work with image buffers. Image
- buffers are used to store multiple images and animation in your Amiga's
- memory
-
- The maximum number of images buffers available depends on the amount of
- free RAM available and the resolution currently used. Higher resolution
- images and more colors in use, requires that a greater mount of memory be
- set aside for each buffer. Using a 24 bit buffer with TrueBrilliance also
- increases the amount of memory used for each buffer and, as a result,
- decreases the maximum number of image buffers available.
-
- Each buffer can contain a single image with an associated filename,
- gradient, and palette, or can be used to store a single frame of a multiple
- frame animation.
-
- All buffers MUST have the same attributes for color and resolution.
-
- Buffer Selector
- When you open Brilliance two image buffers are created. One buffer is used
- to hold the current screen. The second, labeled scratch, may be used to
- test a drawing technique or to temporarily store image data as you create.
-
- The slider gadget, located near the top of the Buffers menu, is used to
- move between the available image buffers. To move between buffers select
- the slider with the left mouse button and drag it to either the right or
- left, depending on which buffer you wish to move to.
-
- You may also change buffers by clicking with the left mouse button to the
- right or left of the slider gadget within the black area adjacent to the
- slider. Selecting the area to the right of the gadget moves to the right
- of the current buffers by one buffer. Selecting the area to the left of
- the slider moves back one buffer.
-
- Buffer Indicator
- Above slider gadget used to move between buffers is displayed the name of
- the currently selected buffer.
-
- Unlabeled buffers use a default name of UNTITLED. If you have several
- unnamed buffers Brilliance will track them as UNTITLED-001, UNTITLED 002,
- etc.
-
- The currently displayed buffer will be indicated with the word WORK to the
- right of the filename. The Spare buffer is indicated with the word SPARE.
-
- Add Buffer
- ADD increases the number of available working buffers and moves the new
- buffer to the display as the current work buffer.
-
- To add an additional work buffer select the ADD gadget with either the left
- or right mouse button.
-
- Delete Buffer
- DELETE removes the currently selected buffer from memory and moves the next
- buffer to the display as the work buffer.
-
- To Delete a buffer select the DELETE gadget with either the left or right
- mouse button.
-
- Note: Brilliance must have available at least one working and one spare
- buffer. You cannot delete either the last work or the spare buffers.
-
- Show Page
-
- Keyboard shortcut: S
-
- The SHOW gadget on the Picture menu is used to display a canvas that is
- larger than the screen. Selecting SHOW scales the current image to fit on
- one screen of the current mode while retaining the image's original aspect
- ratio.
-
- Select SHOW from the Picture menu with either the left or right mouse
- button.
-
- To exit SHOW, press the Esc key. Clicking the right or left mouse button
- will exit SHOW and reposition your view of the picture
-
- Copy
-
- An image may be copied to the spare buffer using the Copy tool on the
- Buffer menu.
-
- To copy the buffer currently designated as SPARE to the current WORK buffer
- select the Copy gadget.
-
- Mark Buffer
-
- The MARK tool on the Picture menu is used to designate the currently
- displayed buffer as the SPARE buffer.
-
- To mark the currently displayed buffer as SPARE select the MARK gadget with
- either the left or right mouse button.
-
- GOTO
-
- Click on Goto to go to the Spare buffer.
-
- Merge Buffers
-
- Merge, located near the center of the Picture Menu, is used to combine the
- Spare buffer with the current buffer.
-
- Front
- Selecting FRONT merges the foreground of the Spare over the foreground of
- the current buffer
-
- Back
- Selecting BACK merges the foreground of the Spare under the foreground of
- the current buffer
-
- About
-
- Clicking on the About gadget with either the right or left mouse button
- will bring up a screen with Brilliance Copyright and Version information.
- Click on "OK" to cancel the About screen and return to Brilliance.
-
- Screen Settings
-
- The Screen Settings tool, located on the Main menu, is used to specify the
- resolution, screen size, number of colors, and canvas size used by
- Brilliance. The Screen Settings tool opens the Screen Requester when
- selected with either the left or right mouse button.
-
- The Screen Setting requester available to you depends on whether or not
- your Amiga uses the ASL (Application Support Library) screen requester,
- provided with Amiga DOS 2.1 and 3.0, and the graphics mode, Register or
- HAM, you're working in. Figures 28 - 31 show the four possibilities. For
- the following Figures we will divide the screen requesters into Pre - 2.1
- and Post 2.1 (2.1 or higher) for ease of identification.
-
- The Screen Requester for Brilliance is divided into five areas; Screen
- Mode, Color Settings, Screen Size, Page Size and, when using
- TrueBrilliance, True Color Buffer.
-
- Screen Mode - Pre-2.1 Equipped Amiga
-
- Brilliance
- Selecting the button located next to each of the screen modes determine the
- resolution and number of colors available when creating an image.
-
- Three resolutions are potentially available; Low Res, High Res, and
- Super-High Res.
-
- Super High Res is only availaible for use if your Amiga contains an
- enhanced Denise graphics chip. If Super High Res is ghosted, and cannot be
- selected, your Amiga contains the older Denise chip.
-
- Extra Halfbrite, also available from Screen Modes, allows most Amigas to
- double the number of colors available in a Low Res screen. The Amiga 1000
- is the only Amiga which may be incapable of using Extra Halfbrite screens.
-
- The resolution selected controls the Width of the screen. The height of
- the screen can be double by selecting Interlace from the Screen Modes.
-
-
- ---------------------------------------------------------------------------
- Note; The following information is for NTSC systems and non super bitmap
- screens. PAL will be different.
- ---------------------------------------------------------------------------
-
- Low Res
- Selecting Low Res establishes the screen as a low resolution image with a
- maximum screen width of 368 pixels. A regular low resolution image
- contains a screen width of 320 pixels and a height of 200 pixels.
-
- High Res
- Selecting High Res establishes the screen as a high resolution image with a
- maximum screen width of 736 pixels. A regular high resolution non
- interlaced image contains a screen width of 640 pixels and a height of 200
- pixels.
-
- Super-High Res
- Selecting Super High Res determines that the screen will have a maximum
- screen width of 1440 pixels. A standard Super-High resolution
- non-interlaced image contains a screen width of 1280 pixels and a height of
- 200 pixels.
-
- Extra Halfbrite
- Extra Halfbrite, available only when working with a Low Res screen, doubles
- the maximum number of colors available to 64.
-
- Selecting Extra Halfbrite automatically selects Low Res and provides the
- same resolutions available when working with a Low Res screen.
-
- Interlace
- Interlace, is used to double the height of a screen. Interlaced screens
- are commonly used when creating images that will be later transferred to
- video.
-
- A Low Res interlaced image has a maximum screen size of 368 pixels wide by
- 482 pixels high. A regular Low Res interlaced image is 320 pixels wide by
- 400 pixels high.
-
- A high resolution interlaced image has a maximum screen size of 736 pixels
- wide by 482 pixels high. A regular high resolution interlaced image is 640
- pixels wide by 400 pixels high.
-
- A Super High resolution interlaced image has a maximum screen size of 736
- pixels wide by 482 pixels high. A regular high resolution interlaced image
- is 640 pixels wide by 400 pixels high.
-
- TrueBrilliance
- Standard Amiga non AGA HAM images must be in a low res format. As a result
- the only choices available for images created using TrueBrilliance, on
- Amigas with the standard graphics chipset, will be whether the screen will
- be set to non interlace or interlace.
-
- Brilliance's default settings are for a low res non interlaced HAM screen.
- Selecting the Interlace button, available from the Screen Mode portion of
- the screen Requester, doubles the height of the current screen and buffers.
-
- Screen Mode - Post-2.1 Equipped Amiga
-
- The Screen Modes available to Brilliance on an AGA Amiga depend on the
- Monitors installed for use. AGA based Amigas require that a file for each
- of the available monitors be placed in the Monitors Drawer, located in the
- DEVS directory of the Workbench disk.
-
- For information on installing monitors, and the screen modes available with
- your AGA Amiga and monitor, please consult your Amiga's User Guide.
-
- Two gadgets are located in the Screen Mode portion of the Screen Requester
- when using an AGA Amiga. Select RGB Mode and Select EHB Mode. RGB
- represents the normal AGA screen settings, EHB, short for Enhanced Half
- Bright Mode, allows a maximum of 64 colors from a palette of 16 million.
- AGA, however, does not restrict EHB screens to low res.
-
- To choose a Screen Mode select either gadget with the left mouse button.
- Select the screen mode you wish to use from the list shown in the requester
- and select Ok to use the mode. The requester will show the monitor to be
- used, along with information on the resolutions available. If you don't
- wish to change the Screen Mode, selecting Cancel will exit the requester
- without making changes.
-
- TrueBrilliance uses the same mechanism found in Brilliance. However there
- is only one gadget available for selecting the Screen Mode you wish to use.
- The available gadget, Select HAM Mode, provides a list of the Screen Modes
- available for creating HAM images.
-
- Screen Size
-
- The Screen Size area of the Screen Requester is used to manually set the
- size of Brilliance screens. The minimum and maximum screen sizes available
- depend on the Screen Mode you've currently selected, the amount of Chip
- RAM, and the graphics architecture of your Amiga.
-
- AGA equipped Amigas are capable of higher resolution images than Amigas
- with the older graphics chips.
-
- Width
- The Width gadget is used to manually set the number of pixels contained in
- the width of the image.
-
- To increase the number of pixels select the Width gadget's up arrow with
- either the left or right mouse button.
-
- The number of pixels selected can be decreased by selecting the Width
- gadgets down arrow.
-
- You can manually enter any size width you wish. Just select the number in
- the gadget, delete the current information, and press return. Your changes
- will be rejected and the previous information restored, if the information
- you enter is larger or smaller than the minimum or maximum values allowed
- with the currently selected screen resolution.
-
- Height
- The Height gadget in the Screen Size area of the Screen Requester, is used
- to manually set the number of pixels contained in the height of a screen.
-
- To increase the numnber of pixels select the height gadget's up arrow with
- either the left or right mouse button.
-
- The number of pixels selected can be decreased by selecting the height
- gadgets down arrow.
-
- You can manually enter any size height you wish. Just select the number in
- the gadget, delete the current information, and press return. Your changes
- will be rejected, and the previous information restored, if the information
- you enter is larger or smaller than the minimum or maximum values allowed
- with the currently selected screen resolution
-
- Regular
- Selecting the Regular button sets the Screen Size to the normal screen size
- for the chosen resolution
-
- Text
- Using the text overscan option sets the screen size to the screen size
- currently in use by the Workbench for text overscan.
-
- Standard
- Standard overscan sets the Screen Size to that currently in use for a
- Standard overscan screen on the Workbench
-
- Max
- Max, or maximum, overscan is the maximum overscan size that may be viewed
- in the currently selected Screen Mode.
-
- Video
- Video provides the absolute maximum overscan available in the selected
- screen mode. It is labeled video since it allows your graphic to extend to
- areas that are invisible on a computer monitor, but will be viewed if the
- work is transferred to video. Auto scrolling is not allowed in Video
- Overscan mode.
-
- Retain Image
- The Retain Image button, located on the lower left of the Screen Size area
- allows you to retain the image currently in use while adjusting the screen
- size. This allows you to convert the image from its current size to
- another available screen size.
-
- To retain the current image select the Retain Image button with the left
- mouse button
-
- Colors - Brilliance
-
- The Colors portion of the Screen Requester contains two gadgets used to set
- the number of available colors in the image palette, as well as the size of
- the palette the colors are to be chosen from.
-
- The minimum number of colors available is two. The maximum number of
- colors available for the image palette depends on the currently selected
- Screen mode and the graphics archritecture of the Amiga being used. Amigas
- using the AGA chip set can have a maximum of 256 colors when working in
- register mode.
-
- The upper gadget, labeled Colors, is used to set the number of colors. You
- may change the number of available colors in the palette by selecting the
- blue gadget with the left mouse button and dragging it. Moving the gadget
- to the left decreases the number of colors, moving to the right increases
- the color palette. Similarly, you may select either to the left or right
- of the gadget to increase/decrease the number of available colors.
-
- The lower gadget, labeled "Out of:", sets the number of colors from which
- the Colors in the upper gadget are chosen. The maximum numher of colors on
- a non AGA Amiga is 4K, representing the Amiga's 4096 color space. The
- maximum on an AGA Amiga is raised to 16 million. The "Out of:" gadgets
- operation is identical to that of its partner, Colors.
-
- Colors TrueBrilliance
-
- TrueBrilliance provides two modes for determining the number of colors in a
- HAm image. HAM6, the older HAM format has a maximum of 4096 colors. HAM8,
- available only on an AGA Amiga, has a maximum of 262,144 colors.
-
- To use either HAM6 or HAM8, select their respective button with the left
- mouse button. HAM8 will be ghosted and unavailable if your Amiga is not
- equipped with the AGA chipset.
-
- Page Size
-
- The tools contained in the Page Size area of the Screen Requester are used
- to create images that are larger than the currently selected screen size.
-
- To access the features of the Page Size menu, select the Custom Page
- button. located at the bottom of the Page Size area, with the left mouse.
-
- Normally, the Page Size is set automatically when you select the Screen
- Size you wish to use. However, if the Page Size is larger than the current
- screen size, the Amiga's cursor keys may be used to scroll the page up,
- down, left, or right to access areas of the image which are outside the
- area currently displayed on the monitor.
-
-
- ---------------------------------------------------------------------------
- The page can be smaller than the screen. The page size must be less than
- or equal to the screen size for animations.
- ---------------------------------------------------------------------------
-
- Width
- The width gadget in the Page Size area allows you to manually enter a
- setting by selecting the text gadget, deleting the current information, and
- typing in the new parameters. The arrow gadgets may be used to scroll the
- size either up or down.
-
- Height
- The height gadget in the Page Size area allows you to manually enter a
- setting by selecting the text gadget, deleting the current information, and
- typing in the new parameters. The arrow gadgets may be used to scroll the
- size either up or down.
-
- True Color Buffer
-
- TrueBrilliance contains an additional menu setting on the Screen Requester
- for determining the size of internal color buffers kept by Brilliance. The
- True Color Buffer allows your HAM image to retain either a 15 bit or 24 bit
- buffer color space, even if your Amiga is incapable of displaying all of
- the colors available. When you paint in HAM the screen display will
- represent the closest available screen color to the color kept in the True
- Color Buffer. If you save the image as a 24 bit picture, and view it on a
- display capable of fully Displaying a 24 bit palette, then the "True Color"
- buffer is used.
-
- A 15 bit buffer provides 32,768 colors. A 24 bit buffer raises the color
- maximum to over 16 million colors, and photographic quality using a 24 bit
- buffer requires additional memory. If memory is critical, using a 15 bit
- True Color buffer conserves memory for other purposes.
-
- To use either a 15 bit or 24 bit True Color Buffer, select the appropriate
- button with the left mouse button
-
- Palette
-
- Keyboard shortcut: p
-
- The Palette gives you control over the set of colors you will be using.
- Brilliance gives you access to the full range of Amiga colors 4,096 with
- pre AGA machines, and 16,777,216 with AGA machines. The palette menu is
- shown below.
-
- The Palette menu is divided into three sections: Operations, Color Screen
- and Color Sliders. The buttons on the left side of the panel let you load
- and save palettes, and perform certain operations. These buttons are:
-
- Load Palette
- The Load Palette button brings up a file requester in which you specify a
- previously saved palette to be loaded. This palette will displace your
- current palette.
-
- Save Palette
- The Save Palette button brings up a file requester in which you specify a
- name for your current palette, and the location to which it can be saved.
-
-
- ---------------------------------------------------------------------------
- Hint: You can use Load Palette to load the palette and gradient from a
- register based image by selecting that image from the Load Palette
- requester. The only way to save the palette and gradients for a HAM or
- True Color image is to use the Save Palette and Load Palette functions.
- ---------------------------------------------------------------------------
-
- Default
- Clicking on Default will change the palette to use the default colors.
-
- Restore
- Clicking on Restore will undo any changes you make. The palette will be
- restored to what it was when you loaded the image, or if it is a newly
- created image - to the palette that existed when the menu was opened.
-
- Copy
- Copy lets you copy the color from one well to another. To use Copy, click
- on a well containing the color you want to copy then click on the copy
- button, and click on the well to which the color will be copied. The
- second well will now contain the same color as the first. Note that in
- Extra HalfBrite mode, you can only copy the base colors (eg the first 32
- colors of a 64 color EHB palette). The colors on the top half of the color
- well are at full brightness; the colors on the lower half are the same
- colors, but at half brightness. This restriction applies to Swap, as well
-
-
- Swap
- The Swap button lets you exchange the contents of one color well with
- another. To Swap colors, click on a color in the color well. Then click
- on the Swap button, and click on the well containing the color you want to
- exchange. Its contents will be swapped with those of the first well. Note
- that in Extra HalfBrite mode, you can only swap within the base colors.
-
- Spread
- Spread lets you select two colors and generate a range of colors that flow
- smoothly between. To use Spread, click on the color that will serve as one
- end of the range click on the Spread button, and then click on the color
- that will serve as the other end of the range. Brilliance will calculate
- the values for the intervening colors, placing them into the wells between
- the start and end points. In Extra Halfbrite mode, Spread can only be used
- within the base colors.
-
-
- ---------------------------------------------------------------------------
- Note that the colors comprising the start and end points for Copy, Swap,
- and Spread can be selected from the Palette or from the screen.
- ---------------------------------------------------------------------------
-
- Undo
- The Undo button will negate the effects of the last operation, restoring
- the conditions that existed previously. This undo button has only one
- level. Each time you click on it, it will toggle between current
- conditions and conditions previous to the last action
-
- Color Selection and Creation
-
- Keyboard shortcut: , (comma)
-
- Colors can be selected from the palette by left clicking on a color for the
- foreground color, or by right clicking for the background color. Colors
- can also be "picked" from the screen by clicking on the current color
- indicator. The cursor then turns into an eyedropper. Click on the color
- you want to use. Left clicking selects the foreground color, and right
- clicking selects the background color.
-
- In Brilliance the new foreground and background colors will be boxed on the
- palette and displayed in the Current Color gadget. In TrueBrilliance (HAM)
- it works a little differently. If the color is one of the base color or
- one of the existing colors in the palette then that color will be
- highlighted. If it is not, then it will only be indicated in the Current
- Color gadget. This color with no home can be copied using the Palette Menu
- Copy gadget into any spot in the existing palette.
-
- Colors can also be created through selection from the Color Cube or by
- manipulating the color sliders. Both of these methods are explained below.
-
- Color Cube
- The color cube displays a spectrum of 4,096 colors. It does so by mixing
- the 3 primary components of the RGB or CMY color systems. At any given
- time the intensity of the two "fixed" (non selected) components increases
- horizontally, from left to right, and vertically, from bottom to top. The
- intensity of the third, selected component is controlled by the slider at
- the bottom of the screen.
-
- Technically, the color cube is a six sided cube. The colors of the sides
- are Red, Green, Blue, Cyan, Magenta, and Yellow. Each color is at full
- strength on its face, and at minimum strength on the opposite face. The
- slider at the bottom moves you through the cube along the plane of the
- color you have selected)
-
- Color Cube Buttons
- Each of the buttons to the left of the Color Cube selects a different
- component of either the RGB or CMY color system. When you select the
- member of a color system, you select that system as well. For example,
- clicking on the R button will select the RGB color system; clicking on the
- M button would select the CMY color system. The function of each of these
- buttons is described below.
-
- RGB
- R (Red) selects the Red component of the RGB color system. When you click
- on this button, the Color Cube will mix the blue component in increasing
- intensity from left to right. The green component will be mixed in
- increasing intensity from bottom to top. The slider now controls the
- intensity of the Red component.
-
- G (Green) selects the Green component of the RGB color system. When you
- click on this button, the Color Cube will mix the red component in
- increasing intensity from left to right. The blue component will be mixed
- in increasing intensity from bottom to top. The slider now controls the
- intensity of the Green component.
-
- B (Blue) selects the Blue component of the RGB color system. When you
- click on this button, the Color Cube will mix the green conmponent in
- increasing intensity from left to right. The red component will be mixed
- in increasing intensity from bottom to top. The slider now controls the
- intensity of the Blue component.
-
-
- CMY
- C (Cyan) selects the Cyan component of the CMY color system. When you
- click on this button, the Color Cube will mix the yellow component in
- increasing intensity from left to right. The magenta component will be
- mixed in increasing intensity from bottom to top. The slider now controls
- the intensity of the Cyan component.
-
- M (Magenta) selects the Magenta component of the CMY color system. When
- you click on this button, the Color Cube will mix the cyan component in
- increasing intensity from left to right. The yellow component will be
- mixed in increasing intensity from bottom to top. The slider now controls
- the intensity of the Magenta component.
-
- Y (Yellow) selects the Yellow component of the CMY color system. When you
- click on this button, the Color Cube will mix the cyan component in
- increasing intensity from left to right. The magenta component will be
- mixed in increasing intensity from bottom to top. The slider now controls
- the intensity of the Yellow component.
-
- Intensity Slider
- The Intensity Slider always controls the intensity of the selected
- component as indicated by the depressed color selector button. At the
- leftmost position, this component is at its lowest (off) value. As you
- move the slider to the right, the intensity of this component is increased.
- The value of this component is the same at all places on the screen; the
- variation in color comes about because of the increaseing intensity of the
- other two components.
-
- NOTE: RGB is an "additive" color system; CMY is a "subtractive" color
- system When you mix Red, Green, and Blue at full intensity, the result is
- white. When you mix Cyan, Magenta, and Yellow at full intensity, the
- result is black. Because of this, colors will increase in brightness at
- opposite corners of the Color Cube, depending upon the color system used.
- With the RGB system, colors tend towards white as they approach the upper
- right-hand corner. With CMY, Colors tend towards white as they approach
- the lower left hand corner.
-
- Color Cube Operation
- You can choose a color from the Color Cube by clicking on it. The Color
- Bar will be immediately updated to reflect your choice. If you hold down
- the right mouse button and move the mouse around within the color screen,
- the color will change dynamically. Note that the position of the Color
- Component Sliders is updated to reflect the current color.
-
- The current Selected color from your palette is updated to reflect your
- modification
-
- Color Sliders
- The color sliders let you create colors based on the 3 components of the
- HSV, RGB, or CMY color systems. Each slider controls the value of one
- component; it increases as you move the slider from left to right. The
- numerical value of that component is shown to the left of the slider.
-
- Although the Color Cube allows only 4,096 possible colors. The Color
- Sliders let you manipulate colors to the maximum extent allowed. With AGA
- Amigas, there are 16,777,216 possible colors.
-
- HSV
- The HSV color system lets you select colors based on their Hue, Saturation
- and Value. The meaning of each of these components is as follows:
-
- H (Hue) refers to the position a particular color occupies on the color
- wheel. As you move the hue slider from left to right, the color will move
- through the 360 degrees of the color wheel - Red (0 Degrees), Yellow(60
- Degrees), Green(120 Degrees), Cyan(180 Degrees), Blue (240 Degrees),
- Magenta (300 Degrees) and finally back to Red.
-
- S (Saturation) refers to the amount of color (chrominance) information that
- is present. At the extreme left hand position, there is no color
- information at all. The color will appear as a shade of grey, depending on
- the Value setting. As you move from left to right, the color becomes less
- and less pale, as more chrominance is available. At the extreme right-hand
- position, the full amount of chrominance is present. The color is said to
- be fully saturated.
-
- V (Value) is analagous to the amount of light the color reflects. At the
- left most position, the color is black. As you move the slider to the
- right, the color gradually brightens. The color is fully bright at the
- right most position.
-
- The behavior of the sliders depends on the number of colors available in
- your current palette. With a 4,096 color palette, there are only 16 steps
- available for each component. (16 * 16 * 16 = 4,096). The 24-bit palette
- available with AGA machines allows 256 steps per component.
-
- RGB
- The RGB color system lets you select a color according to its Red, Green,
- and Blue components. RGB is an additive color system based on projected,
- rather than reflected light. When you combine equal amounts of red, green,
- and blue light, the result is white. The meaning of each component is as
- follows:
-
- R is the amount of red light available
-
- G is the amount of green light available.
-
- B is the amount of blue light available
-
- CMY
- The CMY color system lets you select a color according to its Cyan,
- Magenta, and Yellow components. This system is widely used in the printing
- industry, and is a subtractive process based on reflected light. Whereas
- the RGB system adds red, green, and blue light together to form white, the
- CMY system subtracts each component from white light. (The color reflected
- by an object is white, minus those colors the object absorbs.) If you mix
- equal amounts of Cyan, Magenta, and Yellow, the result is black. The
- meaning of each component is as follows:
-
- C controls the amount of Cyan in the mixture.
-
- M controls the amount of Magenta in the mixture.
-
- Y Controls the amount of Yellow in the mixture.
-
- Color Bar
- The bar underneath the slider area displays the results of the current
- color selection operation, whether it is manipulation of the component
- sliders or selection in the color screen.
-
- Color Selection
- You can change the makeup of the Current Color by either clicking anywhere
- in the Color Screen or by manipulating the Color Sliders. The currently
- selected colour from the color palette will be updated to reflect any
- changes you make.
-
- Remap - Brilliance Only
- Remap lets you restore the appearance of your painting after a palette
- change. The Remap options are only available in Register mode. Since HAM
- modes are able to use any color available to the system, Remap is not
- needed. There are three Remap options:
-
- Page
- This option attempts to restore the colors used in the current image by
- looking through the palette to find the colors that most closely match the
- original colors used for the image. Each changed pixel is then remapped to
- point to the color in the current palette that best represents its original
- value.
-
- Copy
- This option lets you globally remap any color used on screen to any other
- color in the current palette. To use this option, select the color you
- want to copy by clicking on it in the palette or selecting it from the
- screen. Then click on the Copy button. The cursor will change into a "To"
- pointer. Click on any color in the palette A requester will then display,
- asking if you want to remap the page. Click on Yes to remap the page, or
- Cancel to abort the operation. If you select yes, everywhere that the
- second color appears on the screen, it will be remapped to the first color.
-
- Swap
- Swap lets you exchange any two colors in the palette and globally remap the
- existing image to reflect the change. This lets you change the position of
- a color in the palette without affecting the image. To use swap, select
- the first color, click on Swap, and then click on the color in the palette
- with which the first color will be swapped. A requester will then display,
- asking if you want to remap the page. Click on Yes to remap the page, or
- Cancel to abort the operation.
-
- Base Colors - TrueBrilliance Only
-
- HAM works by taking a base (register) color and modifying it as needed to
- achieve any color available to the System. Each of these palettes can be
- saved and loaded as needed. The following options are helpful in
- optimizing the base colors of your palettes.
-
- Get
- Click on the Get button to copy the colors of the Screen to the base colors
- of the Palette Menu.
-
- Set
- Click on the Set button to copy the colors of the Palette Menu to the
- screen.
-
- Scan
- Clicking on Scan makes TrueBrilliance scan the True Color Buffer for the
- best base colors and copies them to the screen.
-
- Draw Tool
-
- When you select the Draw tool, you place a series of dots connected or
- unconnected, depending upon the mode as you click and drag the mouse. The
- "trail" of dots will follow the path of the mouse. The Freehand tool has 3
- modes, and will advance to the next mode with each successive click. The
- modes are as follows:
-
- Connected Freehand Draw
-
- Keyboard shortcut: s
-
- Connected freehand is the second mode of the Freehand Tool. In this mode,
- you create a continuous line of connected dots as you click and drag the
- mouse. Brilliance will track the mouse as closely as possible, but rapid
- movements - particularly with slower processors may not leave enough
- sampling points. This may result in a certain angularity to the resulting
- line.
-
- Filled Freehand Shape
-
- keyboard shortcut: D
-
- Filled Freehand is the third mode of the Freehand tool. In this mode,
- Brilliance will fill the area bounded by the line you draw. If the
- endpoints of that line are not connected, a straight line will be drawn
- between them and the resulting shape will be filled. The fill pattern used
- is determined by the settings in the Draw Mode menu.
-
- Freehand Dotted Draw
-
- keyboard shortcut: d
-
- Freehand Dotted draw is the default mode for this tool. In this mode, a
- series of dots will be placed on the screen as you click and drag the
- mouse. The distance between the dots will increase as you move the mouse
- more quickly and decrease as you slow down.
-
- Line Draw Tool
-
- The Line Draw tool lets you draw straight lines. You specify the starting
- and ending points: Brilliance then draws a line between. This tool has
- three modes:
-
- Straight Line
- In this mode, Brilliance will draw a single line. The point at which you
- press a mouse button defines the start point: the end point is defined
- when you release the button
-
- Connected Line
-
- keyboard shortcut: w
-
- Connected Line mode lets you draw a series of connected lines. Each line
- segment is created by clicking, dragging, and releasing. The series of
- lines can be terminated by double clicking on the last point or by right
- clicking. Connected lines can be started with either the right or left
- button, but all intervening points are set by left clicking.
-
- Filled Line
-
- Keyboard shortcut: W
-
- Filled Line mode is similar to Connected Line mode. You draw a succession
- of lines by repeatedly clicking, dragging, and releasing. When you
- terminate the line - by right clicking, or by double clicking on the last
- point the area bounded by the lines will be filled with the current color
- or the current fill style. A filled line can be started with the right or
- left button, but all intervening points must be set with a left click.
-
- Curved Line Tool
-
- The Curved Line tool lets you draw lines with variable curvature. This
- tool has two modes:
-
- Curve
-
- Keyboard shortcut: q
-
- The default mode for the curved line tool results in a curve with a single
- control point. Click, drag, and release to define the start and end points
- for the curve. The cursor is then attached to the midpoint of the curve,
- which you can freely move; the endpoints are fixed. Move the mouse until
- the curve has the shape you want, and left click or right click to set the
- curve.
-
- Bexier Curve
-
- Keyboard shortcut: Q
-
- In this mode, you create a Bezier curve with two control points. A Bezier
- curve takes five mouse clicks:
-
- 1. The first click sets the first anchor point
-
- 2. The second click defines the first control point
-
- 3. The third click defines the second control point
-
- 4. The fourth clicK defines the second anchor point
-
- 5. The curve is "set" when you right click
-
- Until you right click, all of the points are "live" and can be freely
- dragged to change the configuration of the curve. You can also move "live"
- points by left clicking near them: the closest point will jump to the
- cursor's position.
-
- Bezier curves derive their shape from the relationship between each of the
- four points. A line drawn from the first anchor point to the first control
- point forms a tangent to the curve at the first anchor point. Similarly, a
- line drawn from the second control point to the second anchor point forms a
- tangent to the curve at the second anchor point.
-
- Both control points exert "pull" on the portion of the curve closest to
- them. As you move these points, the configuration of the curve will
- change, based on a complex relationship between the points, the curve, and
- the anchor points.
-
- Rectangle Tool
-
- The Rectangle tool lets you draw rectangle outlines or filled rectangles.
- After this tool is selected, successive clicks will toggle it between the
- two modes.
-
- Constraint: Press the Ctrl key when using this tool to draw squares.
-
- Rectangle
-
- Keyboard shortcut: r
-
- This is the default mode for the Rectangle tool. Pressing either mouse
- button defines the starting point for the rectangle. Drag the mouse until
- the rectangle has the desired shape and release the button.
-
- Filled Rectangle
-
- Keyboard shortcut: R
-
- This mode works in the same manner as Rectangle, but the rectangle is
- filled with the current color or fill pattern when the mouse button is
- released.
-
- Rectangle Menu
-
- The Rectangle menu, which lets you define the manner in which rectangles
- are drawn, is available with a right click on the Rectangle tool. The
- options, once set remain in effect until you change them or exit
- Brilliance. All options apply to both Rectangle and Filled Rectangle
- operations. The options on this menu are as follows:
-
- Centre to Corner
- In this mode, the center of the rectangle is defined with the initial mouse
- click. When the mouse button is released, the position of the cursor
- defines one of the four "corners" of the rectangle. (The position of the
- cursor with respect to the starting point defines which corner it is.)
-
- Corner to Corner
- In this mode, the starting point of the cursor defines one corner of the
- rectangle, and the ending point defines the diagonal corner. This is the
- default drawing method for the rectangle tool.
-
- Ellipse Tool
-
- The Ellipse tool lets you create ellipses and circles in various
- orientations. This tool has two drawing modes and three operational modes.
- After the tool is selected successive clicks will toggle it between the two
- drawing modes.
-
- Constraint: Press the Ctrl key when using this tool to draw circles.
-
- Ellipse
-
- keyboard shortcut: c
-
- This is the default mode for the Ellipse Tool. Pressing a mouse button
- defines the starting point for the ellipse. Drag the mouse until the
- ellipse has the desired shape and release the mouse button.
-
- Filled Ellipse
-
- Keyboard shortcut: C
-
- This mode works in the same manner as Ellipse, but the ellipse is filled
- with the current color or fill pattern when the mouse button is released.
-
- Ellipse Menu
-
- The Ellipse menu, which lels you define the manner in which ellipses are
- drawn is available with a right click on the Ellipse tool. The options,
- once set, remain in effect until you change them or exit Brilliance. All
- options apply to both Ellipse and Filled Ellipse operations. The options
- on this menu are as follows:
-
- Centre to Corner
- This is the default drawing method for the Ellipse tool. In this mode, the
- centre of the ellipse is defined with the initial mouse click. When the
- mouse button is released, the position of the cursor defines one of the
- four "corners" of the ellipse (The position of the cursor with respect to
- the starting point defines which corner it is)
-
- Corner to Corner
- In this mode, the starting point of the cursor defines one corner of the
- ellipse, and the ending point defines the diagonal corner.
-
- Rotate
- The Rotate option lets you freely change the orientation of an ellipse.
- When this option is in effect, the sequence of mouse clicks required to
- create an ellipse changes. To start the ellipse, click once and move the
- cursor until the ellipse has the desired shape. Then press - but do not
- release - either mouse button. The ellipse is now attached to your cursor,
- and may be rotated about its centre. When you are satisfied with the
- orientation of the ellipse, release the mouse button.
-
- Airbrush Tool
-
- Keyboard shortcut: a
-
- The Airbrush tool simulates an artist's airbrush, The brush becomes a
- nozzle, with a spray of paint flowing from it. As long as the mouse button
- is held down (left for current color, right for background), the paint
- continues to flow. The Airbrush comes with a variety of adjustments,
- available from the Airbrush menu, and operates in any of three modes.
- After the Airbrush tool is selected, each successive click advances it to
- the next mode. These modes are:
-
- Fine Spray
- This is the default mode for the Airbrush Tool. In this mode, the paint is
- laid down on the canvas as a "fine spray" of single pixels.
-
- Splatter
- In Splatter mode, the current brush is used to foil the individual droplets
- of paint "sprayed" by the Airbrush.
-
- Shape Airbrush
- In Shape Airbrush mode, that portion of the current brush that does not
- consist of the background color is used as a mask through which paint is
- sprayed. As the paint builds, it will take on the shape of the brush.
-
- Airbrush Menu
-
- The Airbrush menu gives you control over the size of the Airbrush nozzle,
- the rate at which the paint flows, and the characteristics of the spray.
- The options on this menu are as follows:
-
- Size Nozzle
-
- Keyboard shortcut: A
-
- When the Size Nozzle tool - located on the far left side of the Airbrush
- menu is selected, a filled circle will display. This circle represents the
- current size of your Airbrush nozzle. Drag the circle toward its center to
- decrease the size of the nozzle or away from the center to increase its
- size.
-
- Flow
- The Flow slider lets you adjust the rate at which paint is sprayed onto the
- canvas. A numerical readout to the right of the slider indicates the flow
- rate, as a percentage of "full". Flow is at a maximum when the slider is
- at the rightmost position, and is at a minimum when the slider is all the
- way to the left.
-
- Focus
- The Focus slider determines the characteristics of the paint spray. When
- the slider is all the way to the left, the paint spray is concentrated at
- the center of the nozzle. When the slider is all the way to the right, the
- spray is fully diffused.
-
- Fill Tool
-
- Keyboard shortcut: f
-
- The Fill tool lets you fill a bordered area with the current color or fill
- pattern. The Fill tool has only one mode, but the manner in which the
- fills are applied is determined by the Draw Mode menu.
-
- To use the Fill Tool, select it, and then single-click inside the area you
- want to fill. The "hot spot" for the Fill tool is the lone "drop" of paint
- spilling over the rim.
-
- All contiguous (touching) pixels of the same color will be filled.
-
- The boundarv of a fill area is formed by pixels of a different color. Note
- that a gap of even a single pixel can allow a fill to "leak" through a
- boundary.
-
- Left clicking will fill using the current foreground color or with the
- current fill pattern.
-
- Right-clicking fills with the current background color.
-
- Text Tool
-
- Keyboard shortcut: t
-
- The Text tool gives you the means to incorporate text, using any valid
- font, into your painting. To use the Text tool, click once on the Text
- gadget. The Text requester, shown below, will display. To use text,
- select a font, size, and style, and type your text in the text string
- gadget. Then click on Use. The text will be attached to your cursor, and
- can be used as a brush. Click on Cancel to abort the operation.
-
- Text Requester
- The Text requester consists of several gadgets, buttons, and two
- requesters. Each of these is explained below.
-
- Text String Gadget
- This is where you type the text to be placed into your image. Click once
- in the area to the left of the word Text, and type your text.
-
- Font Requester
- The Font Requester lets you specify a particular font and font size for
- your text. To display a list of available fonts, click once inside the
- area labeled Click here for font list. Your fonts will be read from the
- currently-assigned Fonts directory. To scroll through this listing, use
- the scroll arrows or the scroll bar located to the right of the font list.
-
- To select a font, click once on the name of that font. That font name will
- be displayed in the Font string gadget, at the bottom of the requester.
- (You can also type in the name of a font in this requester, whether or not
- you have loaded the font list)
-
- The available sizes for the font you choose will be listed in the Font Size
- display, to the right of the Fonts requester.
-
- To select a font size, click on one of the sizes listed in the size
- requester - if you are using Amiga DOS 2.04 or higher type in the size of
- your choice in the string requester to the right of the word size. If the
- font you have selected is a Compugraphic font, you can specify any size
- (within the allowable limits of the operating system) and the font will be
- accurately scaled.
-
- If your have selected a bitmap font, however, and specify a size that is
- not on the list, the font must be scaled from the available bitmap data.
- This will result in a font with a "chunky" appearance, for larger sized
- fonts, and some sizing distortion may be present if you create a smaller
- sized font. When using bitmap fonts, you`ll get the best results when you
- choose from the available sizes.
-
- Show
- When the Show button is selected, your text will be displayed on screen
- using the font and size you have selected. The show button is selected by
- default.
-
- Text Styles
- The 3 buttons in this section let you apply any of the text styles in any
- combination. These buttons are:
-
- Bold - Text is rendered as "bold" when this button is selected.
-
- Italic - Text is rendered as "italic" when this button is selected.
-
- Underline - Text is rendered as "underlined" when this button is selected.
-
- Reload
- The Reload gadget will re-read the fonts in your Fonts directory. If you
- want to change font directories, you must reassign the directory from a
- Shell. The example command below would assign the Fonts: directory to a
- directory named "NewFonts" located on drive DH1.
-
- assign fonts: dh0:NewFonts
-
- After the assignment command is issued, return to Brilliance and click on
- the Reload button. The fonts will now be read from the newly specified
- directory.
-
- Under Release 2.0 and higher of the Amiga Operating System, you can use the
- "add" option to assign additional fonts directories to the Fonts assignment
- list. The example below adds a directory named "MoreFonts" to the Fonts
- list.
-
- assign fonts : dh0:MoreFonts add
-
-
- ---------------------------------------------------------------------------
- For more information regarding text and fonts see the AmigaDOS manual that
- came with your computer.
- ---------------------------------------------------------------------------
-
- Kerning
- The Amiga text system does not support kerning. However certain fonts,
- most notably fonts created and marketed by Kara Computer Graphics have been
- designed with a special kerning "character" built in. Positive and
- negative kerning information has been assigned to the "<" and ">" keys.
-
- When using one of the Kara Fonts if you simply type the word "Text" into
- the font requester the results may look like the top word.
-
- By typing:
-
- T<<<<<<<<ext
-
- the kerning is applied between the "T" and the "e" as in the bottom word.
-
- For more information please check the documentation that comes with Kara
- Fonts
-
- Brush
-
- Keyboard shortcuts: b (Cut brush)
- B (Selects Brush Draw mode with most recent brush)
-
- The Brush tool lets you cut or carve a portion of your drawing to use as a
- brush. (Cut and carve refer to the methods used to define a brush. The
- defined area is copied, not cut, from the drawing) Once a brush has been
- cut, it can be saved or stored in a brush well, and brushes can be
- manipulated through the Distort Brush menu. The Brush tool has two modes
- of operation.
-
- Cut Brush
- This is the default mode for the Brush Tool. When you select this mode,
- (vertical and horizontal) bars will display on the screen, attached to the
- cursor. These bars represent the vertical and horizontal edges of your
- brush. The first mouse click will define one corner of the brush, defined
- by one set of bars. Another set of bars will remain attached to the
- cursor, and will define the diagonal corner. Move the cursor until you
- have defined the area you want to cut, then click the left mouse button.
- The brush will now follow the cursor.
-
- Carve Brush
- The Carve Brush mode lets you carve a brush of any shape. In this mode,
- the cursor changes to a scalpel. Hold the left mouse button down and drag
- the mouse to define the shape of your brush. A line of contrasting color
- will indicate the area you have carved. When you release the mouse button,
- a copy of the carved area will be attached to the cursor as a brush.
-
- If you do not fully enclose an area, a straight line will be drawn between
- the start and end points to complete the shape.
-
- Brush Menu
-
- The Brush menu is displayed when you right click on the Brush tool. The
- options on this menu let you permanently or temporarily store and retrieve
- brushes, as well as manipulate the handle, palette, background, and
- transparency color.
-
- Load Brush
-
- Keyboard shortcut: Right Amiga-I
-
- When you click on the Load Brush gadget, a file requester will display.
- Select a brush from the menu and click on Load to load the brush. When a
- file is highlighted in the requester, you can click on the Info button to
- get the dimensions, color depth and screen resolution of that file. If the
- file you've highlighted is not one that Brilliance knows, Brilliance will
- tell you that it is an unrecognized file type.
-
- Save Brush
-
- Keyboard shortcut: Right Amiga-E
-
- Click on the Save Brush gadget to save your current brush. A file
- requester will display in which you can specify the name of the brush as
- well as the location to which it will be saved.
-
- Copy to Clipboard
-
- Keyboard Shortcut: Right Amiga-C
-
- Click on the Copy to Clipboard gadget to place a copy of the brush in the
- Amiga clipboard.
-
- Copy from Clipboard
-
- Keyboard Shortcut: Right Amiga-V
-
- Click on the Copy from Clipboard gadget to paste a brush from the Amiga
- clipboard This function actually copies the brush from the clipboard and
- "pastes" it onto the pointer.
-
-
- ---------------------------------------------------------------------------
- Note: Copy to Clipboard and Copy from Clipboard provides an easy path to
- get a brush from Brilliance to TrueBrilliance.
- ---------------------------------------------------------------------------
-
- Delete Brush
- Click on Delete to delete the currently selected brush.
-
- Brush Wells
- The eight brush wells give you a place to temporarily store brushes. To
- place a brush into a well, point at the well and click. Your current brush
- will be placed there, and an iconified representation of it will indicate
- its presence. If that well currently has a brush, your current brush will
- swap with it. To retrieve a brush from a well, point at the brush and
- click.
-
-
- ---------------------------------------------------------------------------
- Note that a brush that is retrieved from a well is actually removed from
- the well. Use the Clipboard Copy function and the Paste from Clipboard
- function to make multiple copies of a brush in the wells.
- ---------------------------------------------------------------------------
-
- Handle
-
- Keyboard shortcuts: Alt-S (Centers handle)
-
- Alt-x (Toggles handle between right and left sides)
-
- Alt-y (Toggles handle between top and bottom)
-
- Alt-z (Manual positioning of handle)
-
- This section of the Brush menu lets you alter the placement of the brush
- handle. When you first cut a brush, the handle is placed either in the
- center or at the corner closest to the cursor, depending upon which option
- was last selected.
-
- Corner Gadgets
- Each of these buttons will move the handle of the brush to the corner
- indicated by the button. The position of the button - top left, top right,
- bottom left, and bottom right - represents the location of the handle when
- that button is pressed.
-
- Centre
- Clicking on the Center button will move the handle of the brush to the
- centre.
-
- Adjust
- The Adjust button lets you move the handle of the brush to any location.
- When you click on this button, your cursor will have a vertical and a
- horizontal line attached to it. These lines intersect at the cursor:
- that's your current handle. To move the handle, press the right mouse
- button and move the cursor. You can position the handle anywhere on the
- screen; it doesn't have to be within the brush. When you are satisfied
- with the position of the handle, release the mouse button.
-
- Palette
- Clicking on the Palette button copies the palette of the brush in to the
- manu palette and brings up the Palette menu, just as if you had clicked on
- the main Palette tool. This allows you to Undo the new palette if you
- wish. See Palette Menu, elsewhere in this section.
-
- This function is not available in True Brilliance.
- --------------------------------------------------
-
-
- ---------------------------------------------------------------------------
- Making a bush in one buffer and bringing it to another buffer is a quick
- and effective way of copying a palette to another buffer.
- ---------------------------------------------------------------------------
-
- Remap
- The Remap button is useful when you load a brush with a palette different
- from your drawing. Clicking on the Remap button will cause the original
- colors in your brush to be compared with the current palette. Where
- possible, the colors in the brush will be remapped to point at the same
- colors in the current palette. If an exact match cannot be made, the
- closest color will be picked.
-
- In HAM mode REMAP will remap the brush to the base colors of the picture.
- Doing this with an anim brush may take a while to complete.
-
- BG->FG (Background to Foreground)
-
- This option copies the background color to the foreground (current) color.
- Any pixels in the brush that were in the background color will now be
- changed to the foreground color. For example: If the background color is
- black and the foreground color is blue, clicking on this button will change
- the blue portions of your brush to black.
-
- BG<->FG (Swap Background and Foreground)
-
- This option swaps the background and foreground colors. Using the previous
- example, if your background is black and your foreground is blue, this
- option will change the black portions of your brush to blue, and the blue
- portions to black.
-
- BG->TC (Background to Transparent Color)
-
- This option makes the current background color in your brush the
- transparent color. This is normally the case, but if you have changed the
- background color, the transparent color in your brush can be reassigned to
- another color.
-
- Brush Dimensions
-
- These indicators will tell you the horizontal and vertical dimensions of
- the brush you select. This also displays the size of a current pen tip.
-
-
- ---------------------------------------------------------------------------
- Use the Brush dimensions to monitor the size of a brush when you are doing
- a size adjust. Especially helpful with Anti-aliasing turned on.
- ---------------------------------------------------------------------------
-
- Auto BG (Auto Background)
-
- This option, when selected, samples your brush when you cut it. If the
- four corners are the same color, that color is treated as the background
- color.
-
- Tile Cut
-
- Normally, when Grid Mode is active, the Cut Brush operation will cut a
- brush to the same dimensions as the grid. Because each square in the grid
- shares a side with another square, the resulting brush will overlap its
- neighbor by one pixel when stamped side by side.
-
- Tile Cut causes the Cut Brush operation to cut one pixel less along the
- right and bottom, when Grid Mode is active. The resulting brush can be
- stamped side by side, or top to bottom, without overlapping.
-
- Align
-
- Align allows the visual repositioning of a brush relative to its original
- position on the screen. This is handy for use with pattern fills that need
- to start at a specific place.
-
- Brush Distort Menu
-
- The Brush Distort menu lets you alter the appearance and aspect of your
- current brush. Select this menu by clicking on the Brush Distort gadget
- with either mouse button.
-
- Restore
- Clicking on the Restore button will bring back the last undistorted brush.
- This is the same as the Keyboard shortcut Shift-B. Unlike the system Undo
- button, Restore has only one level.
-
- Size
-
- Keyboard shortcuts: - (Reduce by 1 pixel)
- = (Increase by 1 pixel)
- _ (Reduce by 10 pixels) (Shift -)
- + (Increase by 10 pixels) (Shift =)
-
-
- ---------------------------------------------------------------------------
- Note: These keyboard shortcuts work only on the QWERTY keyboard, and not
- the numeric keypad.
- ---------------------------------------------------------------------------
-
- The Size section of the Brush Distort menu has controls to let you adjust
- the size of a brush freely or in steps, horizontally, vertically, or both.
- The controls are as follows:
-
- Adjust
-
- Keyboard shortcut: Z
-
- The Adjust button lets you freely set the size of a brush. After you click
- on this button, drag the cursor in any direction. Dragging out from the
- center of the brush will increase the size of the brush; dragging toward
- the center will make the brush smaller. If you drag along any 45 Degree
- line, the change in the size of the brush will be proportiornal. Dragging
- along a line that is closer to vertical will change the height (y
- dimension) more than the width (x Dimension); dragging along a line closer
- to horizontal will affect the width more than the height.
-
- Double
-
- Keyboard shortcut: H
-
- Clicking on the Double button doubles both the width and height of the
- brush.
-
- Double X
-
- Keyboard shortcut: X
-
- Clicking on the X button doubles the width of the brush.
-
- Double Y
-
- Keyboard shortcut: Y
-
- Clicking on the Y button doubles the height of the brush.
-
- Halve
-
- Keyboard shortcut: h
-
- Clicking on the Halve button halves both the width and height of the brush
-
- Halve X
-
- Keyboard shortcut: none
-
- Clicking on the X button halves the width of the brush.
-
- Halve Y
-
- Keyboard shortcut: none
-
- Clicking on the Y button halves the height of the brush
-
-
- ---------------------------------------------------------------------------
- Note: Size Adjust, Double, and Halve all will work with Anti Aliasing if
- turned on.
- ---------------------------------------------------------------------------
-
- Flip X
-
- Keyboard shortcut: x
-
- When you click on this button, the brush will be reversed left-for right
- around a vertical axis
-
- Flip Y
-
- Keyboard sbortcut: y
-
- The Flip Y button flips the brush top for bottom around a horizontal axis.
-
- Bend and Shear
-
- Bend and Shear let you alter the shape of the brush. Both operations apply
- to opposite sides of a brush - top and bottom, or left and right. The
- descriptions below apply to rectangular brushes, but the operations are the
- same on irregular brushes.
-
- For the purposes of these operations, irregular brushes are treated as if
- they are surrounded by a rectangular cage. The area within that cage is
- altered according to the particular operation.
-
- Bend X
-
- Bend X lets you curve the brush. The top and bottom of the brush remain
- fixed; the sides remain parallel, but are curved to a degree you determine.
- To use Bend X click on the button, move to the screen area, and drag the
- cursor to the right or left The brush will dynamically bend as you drag the
- cursor. When you are satisfied with the shape, release the mouse button.
-
- Bend Y
-
- Bend Y operates in the same manner as Bend X, but the curve runs
- vertically; the left and right sides are fixed, and the top and bottom
- remain parallel as you bend them. To use Bend Y, click on the button, move
- to the screen area, and drag the cursor up or down. When you are satisfied
- with the shape, release the mouse button.
-
-
- ---------------------------------------------------------------------------
- The cursor acts like a magnet when using Bend X and Bend Y. If it is held
- in the middle of a side of a brush then it will attract the middle of the
- brush. When held a corner it will attract the corner.
- ---------------------------------------------------------------------------
-
- Shear X
-
- Shear X lets you change the angle of the left and right sides of the brush.
- The top and bottom remain horizontal. To use Shear, click on the button
- and then move to the screen. Drag the mouse to the left or right. As you
- drag, the bottom of the brush will follow the cursor, while the top remains
- anchored.
-
- Shear Y
-
- Shear Y works in a manner similar to Shear X, but in this case the sides of
- the brush remain vertical. As you drag the mouse up or down, the left side
- of the brush will remain fixed while the right side moves with the mouse.
-
- Rotation
- Brilliance provides several ways to rotate a brush. Both aspect corrected
- (Rotate) and non aspect corrected (Adjust and Fast90) offer ways to rotate
- quickly.
-
- Rotate
- Rotate lets you spin the brush by a specified amount around its center.
- Rotation is measured in degrees. 360 Degrees represents one complete
- revolution; 180 degrees will rotate the brush so that it is upside down.
- Rotation is always clockwise; negative (counter clockwise) values are not
- allowed.
-
- You may either enter a value directly, in the string gadget, or use the up
- or down scroll arrows to change the value
-
- Adjust
- Adjust lets you spin the brush any amount. Click on the Adjust button and
- move to the screen. Press the left mouse button and drag the brush
- clockwise or counterclockwise it will rotate as you drag it. When you are
- satisfied with the position, release the button.
-
- Fast90
- Fast90 does a quick non aspect corrected rotation. This is the same as the
- Keyboard shortcut "Z"
-
- Edge
-
- Outline
-
- Keyboard shortcut; o
-
- The outline button creates a 1-pixel border in the current color. The
- border is applied wherever the background color is detected. To use,
- select a color and click on the Outline button.
-
- Trim
-
- Keyboard shortcut: O
-
- Trim is the opposite of Outline. When you click on Trim, a 1 pixel
- boundary will be removed from your brush wherever the background color
- touches any other color.
-
- UNDO/REUNDO
-
- Keyboard Shortcuts: u (Undo)
- U (Redo)
-
- The UNDO/REDO Tool on Brilliance's Main menu will either remove one or more
- changes made to a graphic, or restore a change that has been removed.
- Brilliance sequentially stores each edit as a frame in the UNDO Buffer
- automatically, as you work.
-
- The amount of RAM dedicated to the UNDO Buffer determines the number of
- actions available to UNDO/REDO. Brilliance will, as a default, reserve the
- amount of memory needed to store one complete screen in the screen
- resolution you`ve chosen. The amount of RAM used by the UNDO Buffer can be
- manually set from the Preferences menu. Please consult the
- Buffer/Preferences section in this Reference, for further information.
-
- To UNDO one or more actions, select the UNDO/REDO tool with the left mouse
- button.
-
- To REDO one or more actions, select the UNDO/REDO tool with the right mouse
- button.
-
- Additional Keyboard commands
-
- Alt-u
- Alt-u will undo everything back to the first action stored in the Undo
- buffer.
-
- Alt-U
- Alt U will Redo everything back to the last action stored in the Undo
- buffer.
-
- Ctrl-u
- Ctrl u will clear the Undo buffer. All Undo and Redo actions will be lost
- when this is activated.
-
- Animation
-
- The Animation tool on Brilliance's Main menu is used to access the
- Animation menu.
-
- To open the Animation menu, select the Animation tool with either the right
- or left mouse button.
-
- The Animation menu is used to load, save, create and play animation.
-
- Load Animation
-
- The Load Animation tool is used to retrieve an existing animation from
- disk. Selecting the Load Animation tool with either the right or left
- mouse button will bring to the screen the Brilliance file requester used to
- load an animation.
-
- Save Animation
- The Save Animation tool is used to save an animation to disk. Selecting
- the Save Animation tool with either the right or left mouse button will
- bring to the screen the Brilliance file requester used to save an
- animation.
-
- Brilliance can save your animation as either an Op-5, Op-8 WORD, or Op-8
- LONG formatted file. Op-5 is supported by many older Amiga software
- packages. Unless you need compatibility with older Amiga software, we
- recommend that you save your animation files in one of the Op-8 formats.
-
- Animation Controls
- The upper portion of the Animation Menu is used to move between frames of
- the animation and to control animation playback.
-
- Clicking either mouse button, or selecting any key will stop an animation
- and return Brilliance's menus to the screen.
-
- Frame Selector
- The Frame Selector is represented by the bar gadget across the top of the
- Animation Menu. This gadget allows you to move either forward or backward
- through the animation by selecting the bar and dragging it to the right, to
- move forward, or left to move backward.
-
- Clicking with the left mouse button within the gadget on the left of the
- bar will move it back one frame. Similarly, clicking in the right of the
- slider will move forward in the animation one frame.
-
- Using the right mouse button will make it jump from the current frame to a
- different frame at the new position. For example with the current frame
- set to 15 clicking with the right mouse button in the middle should jump
- from the current frame to approximately frame number 7 or 8.
-
- The number shown at the right of the Frame Selector indicates the current
- frame. In order for the current frame to be shown on the screen, the Show
- button must be selected. Show is located at the far right of the Animation
- Menu
-
- First Frame
- Selecting the First Frame gadget with either the left or right mouse button
- moves you to the first frame of the animation.
-
- Previous Frames
- Previous Frame moves back one frame from the current frame. If the current
- frame is 1, Previous Frame will move you to the last Frame in the
- animation.
-
- Next Frame
- Next Frame moves you forward one frame in the animation. If the current
- frame is the last frame in the animation, Next Frame will move you to the
- first frame.
-
- Last Frame
- Last Frame moves you to the end of the animation.
-
- Play Loop Backwards
- Play Loop Backwards will continuously play the animation using a reverse
- order, last frame to first frame.
-
- Play Once Backwards
- Play Once Backwards plays the animation one time using a reverse order,
- last frame to first frame.
-
- Play Ping-Pong
- Play Ping Pong will continuously play the animation, first forward and then
- in reverse.
-
- Play Once Forward
- Play Once Forward plays the animation one time, first frame to last frame.
-
- Play Loop Forward
- Play Loop Forward plays the animation continuously, first frame to last
- frame.
-
- Animation Speed
- The Animation Spees can be set to play the animation at any speed you
- desire. Animation speed is measured in Frames Per Second (FPS). You may
- play the animation at any speed between 1 and 99 FPS.
-
- To change the speed of the animation select either the up/down arrow
- gadgets with either the left or right mouse button. Holding down the mouse
- button will change the speed continuously until the mouse button is
- released.
-
- You can manually enter the animation playback speed by selecting the text
- gadget with either mouse button and manually entering the value you wish to
- use. After entering the playback speed press return.
-
- Frame Manipulation
- On the lower left of the Animation Menu are several buttons used to
- manipulate the frames of your animation. The tools, Set #, Add, Del, and
- Copy are arranged at the bottom of the menu section.
-
- At the top of the section you'll find a handy reference to the number of
- animation frames currently in use. This is designated by the word FRAMES:
- with the appropriate number of frames located to the right.
-
- Set #...
- Set #, or Set Number, is used to set the total number of frames in the
- animation. Set # is also used to add one or more frames and indicate where
- in the animation the new frames should be placed, delete all of the current
- frames, or delete a specific frame or series of frames
-
- Selecting Set # with either the left or right mouse button brings the Set
- Number of Frames requester to the screen.
-
- The Set Number of Frames requester contains a number of text gadgets uses
- to manipulate the frames of the current animation. Located on the left of
- the requester is a gadget to set the total Frames for the animation.
-
- To increase the number of total frames of animation, select the text area
- located next to total Frames:, enter the new number of frames you wish to
- use and press return. This information is automatically transferred to the
- add frame section on the right of the menu.
-
- To decrease the number of total frames of animation, select the text area
- located next to total Frames:, enter the new number of frames you wish to
- use and press return. This information is automatically transferred to the
- delete frame sections on the right of the menu. If you reduce the total
- number of frames to one, the Delete All button will be selected. If,
- however, the number of frames is less than the current number of frames,
- but greater than 1, the delete frames section will be selected
-
- You may also directly add frames, delete all, or delete a specified series
- of frames by selecting the appropriate button from the Set Number of Frames
- Menu with the left mouse button.
-
- The Add frame section allows you to specify both the number of frames to be
- added and their location within the current animation. For example, if
- your animation had 30 frames and you wanted to add 10 frames after frame 15
- you would enter 10 into the first text requester and 15 in the second.
- When you are finished the menu would read, Add 10 frame(s) after Frame 15.
- The number of Total Frames on the left of the menu would increase to 40.
-
- To Delete All frames of the current animation select Delete All from the
- menu.
-
- To Delete a range of frames enter the starting frame in the left text area
- and the ending frame in the right text area.
-
- When you are satisfied with your choices select OK to return to the
- Animation Menu, or Cancel to discard the changes.
-
- ADD
- ADD on the Animation Menu adds one frame at the current position in the
- Animation.
-
- DEL
- DEL, which represents delete, deletes the currently display frame.
- Selecting DEL with either the left or right mouse button, brings up a
- warning that the operation cannot be undone. Select either Continue, to
- delete the frame, or Cancel, to retain the frame with the left mouse
- button.
-
- Copy
- Copy, selected with either the left or right mouse button, displays the
- Copy Frames requester. Copy Frames allows you to copy the current frame to
- either all the current frames of the animation, or a selection of frames.
- You may also use Copy Frames to copy a series of frames to another spot in
- the animation.
-
- The Copy Frames requester is divided into two areas. The left side is used
- to copy the current frame, while the right is used to copy multiple frames.
- Each of the requester items contains a button gadget to select it for use.
- A button is selected with the left mouse button.
-
- Copy Current Frame
- Selecting to All from the requester copies the current frame to every frame
- of the animation. This is useful for creating an animation background on
- one screen and moving it to all of the frames of the animation.
-
- Selecting the button associated with the to Frames, through, will copy the
- current frame to one or more frames of the animation. The first text
- requester represents the first frame of the animation to which the current
- frame should be copied. The second text requester represents the last
- frame which will have the current frame copied to it. To set the frame
- numbers, select the text gadget with the left mouse button, type in the
- appropriate number and press return.
-
- Copy Multiple
- Copy Multiple is used to copy one or more frames to another spot in the
- current animation. The available choice is indicaded by the sentence,
- "Frames through in front of Frame " on the requester.
-
- To copy multiple frames enter the number of the frame you wish to start
- with in the first text requester, and the ending frame you wish to copy in
- the second text requester. The placement of the copy is controlled by the
- third text requester. Enter the frame that the multiple frames will be
- copied in front of in the third text requester.
-
- After your choices are complete select OK with the left mouse button to
- return to the Animation Menu. To return to the Animation Menu and discard
- the changes, select cancel.
-
- Play Range
-
- The Play Range section of the Animation Menu allows you to play only a
- portion of the animation. Play Range affects the portion of the animation
- played when using the play back buttons in the upper portion of the
- Animation Menu.
-
- To use Play Range, select its button gadget with left mouse button.
-
- The portion of the animation to be played is designated by two numbers, the
- starting frame and ending frame. Enter the starting frame, either manually
- or by using the available up/down arrow gadgets, in the left text box.
- Enter the ending frame in the right text box.
-
- Anim Brush
-
- Anim Brush, located on the Main menu, is used to cut an animated brush from
- a series of existing frames of animation. To load and save anim brushes,
- to create an anim brush that morphs (transforms) from one existing brush to
- another, and to modify how your anim brush performs.
-
- Unlike a standard brush, an anim brush is composed of one or more frames of
- animation. As you paint with the anim-brush the frames of animation cycle,
- one frame per each click of the mouse button.
-
- Cutting Anim -Brushes
-
- Cutting an anim brush requires that an animation containing one or more
- objects be loaded into the current buffer. The anim brush is created by
- cutting the object specified from the current and each succeeding frame of
- the animation.
-
- To cut an anim-brush from an existing animation select Cut Anim Brush from
- the main menu with the left mouse button. When Brilliance's cursor is
- moved over the currently displayed frame it changes to a cross hair that
- extends both horizontally and vertically.
-
- Position the pointer at so that it covers the left edge of the object you
- wish to use to create the anim brush.
-
- Hold down tbe left mouse button and drag out the box so that it surrounds
- the object you wish to cut from the animation. When the object is
- completely within the box, release the left mouse button to create the anim
- brush.
-
- Anim Brush Menu
- Selecting Anim Brush from the main menu with the right mouse button opens
- the Anim Brush menu.
-
- The Anim Brush menu is divided into four sections to load and save anim
- brushes, specify how an anim brush will be cut, morph two brushes into one
- anim brush and to control the anim brush while painting.
-
- Load Anim Brush
- Load Anim Brush, when selected with either the right or left mouse button,
- displays Brilliance`s file requester.
-
- To load an anim brush from disk, identify the anim-brush from the files
- available and select load with the left mouse button.
-
- Save Anim Brush
- Save Anim Brush, when selected with either the right or left mouse button,
- displays Brilliance's file requester. Save Anim Brush is only available if
- an anim brush is currently in use.
-
- To save an anim-brush to disk, identify the disk where you wish to save the
- anim brush, type a name for the anim brush in the text area and select save
- with the left mouse button.
-
- Delete
- To delete the anim-brush currently in use, select Delete with either the
- left or right mouse button.
-
- Cut
- The Cut portion of the Anim Brush menu is used to determine the number of
- frames to be cut when the anim brush is created, as well as the direction,
- either forward or backward in the animation, the anim-brush will be cut.
-
- To set the number of frames to be cut for the anim brush, type the number
- of frames you wish to cut, by selecting the text area to the right of
- FRAMES with the left mouse button and entering the number of frames from
- the keyboard. You may also increase or decrease the number of frames to be
- cut by selecting the up/down arrow buttons adjacent to the FRAMES: text
- requester with the left or right mouse button.
-
- Note: Cut will default to cutting the anim brush forward from the current
- frame to all of the available frames.
-
- To specify the direction in which to cut the anim brush, select either thr
- Cut Forward or Cut Backward button gadgets with the left mouse button.
-
- Morph
- Morph creates an anim-brush from two standard brushes by transforming one
- brush into the other during the course of the animation. This
- transformation is called Morphing.
-
- In order to create a Morph anim brush you must have one or more brushes
- stored for use in the Brush Storage area of the Brush menu. You must also
- have a brush in use as the current drawing tool.
-
- The transformation between the brushes starts from the brush held in
- storage to the current brush over the number of frames specified.
-
- To set the number of frames for the morph anim brush, set the number of
- frames by entering them into the text gadget, or using the up/down arrow
- gadgets to increase and decrease the number of frames.
-
- The brushes available in Brush Storage on the Brush menu are identified by
- the numbers 1 through 8 at the bottom of the Morph section of the Anim-
- Brush menu. Each number represents a brush storage well. Numbers
- appearing in light grey indicate that a brush is stored in that well for
- use. Dark grey indicates either an empty storage well, or a storage well
- that contains another anim brush. You cannot morph from an anim brush to
- another brush.
-
- To create the morph anim brush, select the number that corresponds to the
- brush in storage you wish to morph from. The brush in storage represents
- the starting point of the anim brush, the brush in use will be the
- end-point for the anim.
-
- Note: The amount of time required to morph the anim brush depends on the
- number of frames created, the size of the brush, and the processor speed of
- the Amiga On an Anmiga using a 68000 processor, the creation of a morph
- anim brush may take several minutes.
-
- Anim Brush Painting Tools
-
- On the right of the Anim Brush menu are a number of tools for use when
- painting with an anim brush. The upper tools, labeled actual and fit, are
- used to mold an anim brush into a smaller or larger number of animation
- frames than the brush currently possesses. The lower VCR style tools are
- used for control.
-
- The upper text windows, located directly under the Actual and Fit labels,
- indicate the currently displayed frame of the anim brush.
-
- The third text window, located under Fit below the upper window, is used to
- set the number of frames you wish to Fit an anim brush in. If, for
- example, the current anim brush had 10 frames, but your really needed to
- paint over 15 frames of animation, you could extend the current anim-brush
- over 15 frames by either typing 15 in the lower Fit area, or by using the
- window's up/down arrow gadgets to raise the number of frames to 15.
- Conversely, you could use the same method to reduce the number of frames in
- the anim-brush.
-
- After an anim brush has been Fit, the numbers in the upper windows will not
- match. The Actual text area on the left will show the real number of the
- currently displayed frame of the anim brush, the Fit text area will show
- the number of the frame based on the Fit of the anim brush. The actual
- number of frames in the current anim brush is displayed above the VCR
- gadgets for reference.
-
- The VCR style anim brush controls allow you to move through the frames of
- the current anim brush. Each of the gadgets may be selected with either
- the left or right mouse button.
-
- First Frame
- Moves to the first frame of the current anim brush.
-
- Previous Frame
- Moves to the frame shown before the current frame. If the current frame is
- the first frame, the previous frame is the last frame of the animation
-
- Next Frame
- Moves the next sequential frame of the anim brush. If the current frame is
- the first frame, the first frame of the anim-brush is the next frame.
-
- Last Frame
- Moves to the last frame of the current anim brush.
-
- Anim Paint Backwards
- Moves the frames of the anim brush in reverse order as you paint.
-
- Anim Paint Ping Pong
- Moves through the anim brush forward and then in reverse as you paint.
-
- Anim Paint Forward
- Moves through the frames of the anim brush in order from first to last, and
- then back to the first.
-
- Anim Paint Pause
- Stops the cycle of anim brush frames and allows you to paint with the
- currently displayed frame of the anim-brush without advancing it to the
- next frame.
-
- Tweening Menu
-
- Tween is animation shorthand for "in betweening" the automatic generation
- of animation frames between a starting and an ending frame. The controls
- on the Tweening menu let you define the starting and ending positions of
- the current brush, as well as intervening rotations, and the acceleration
- and/or deceleration of the brush along the x, y, and z axes. Once you have
- made all the specifications, Tween will animate the brush according to your
- settings.
-
- Note: Tween works with the current brush. You must have a defined brush,
- and you must have created a range of animation frames.
-
- Overview
-
- Tweening takes place in three dimensional space, but is displayed on a two
- dimensional medium. To achieve this effect, Brilliance uses "perspective"
- - the apparent shrinking of an object along imaginary lines (Lines of
- perspective) as it moves further from the observer. Lines of perspective
- converge as they move from the observer, meeting at the horizon in a single
- point. Anyone who has ever looked down a long, straight stretch of
- railroad track has seen this effect. The point at which the lines meet is
- called the Origin.
-
- The directions in 3-D space are given as X (horizontal), Y (vertical), and
- Z (depth). Objects in Brilliance can move along a defined path in any and
- all of these dimensions
-
-
- ---------------------------------------------------------------------------
- Hint: When using the left mouse button on the increment/decrement up/down
- arrow the value will change by only one. Use the right mouse button to
- change the value by steps of 10, 25, or 50 as each individual adjustment
- permits.
- ---------------------------------------------------------------------------
-
- Copy/Swap Buttons
- The three buttons on the right side of the Settings area let you copy the
- Starting settings to the Ending settings (or vice versa), swap settings
- between the two sections, or return the settings for a particular section
- to their default values.
-
- S->E (Start to End)
- Click on this button to copy the Start settings (Position, Rotation, and
- Opacity) to the End section.
-
- E->S (End to Start)
- Click on this button to copy the End settings (Position, Rotation, and
- Opacity) to the Start section.
-
- Swap
- Click on this button to swap the Start settings with the End settings.
-
- Brush XY
- This gadget will put either the X and Y coordinates where the brush was cut
- or the new X and Y coordinates using the Align function into the Start or
- End values. The Z value remains at zero.
-
- Reset
- Click on this button to reset all settings in Start or End, whichever is
- seolected to their default values. Rotational and Positional,values reset
- to zero. Opacity to 100
-
- Settings
-
- The Settings section contains the controls that let you define the starting
- and ending positions, rotations, opacity, and ease (acceleration and
- deceleration) of your brush along the x, y, and z axes.
-
- All settings start at the center of the screen (0,0,0), with the brush in
- its normal (viewed full on) orientation. Movement to the left, up, or
- forward (Toward the observer) is accomplished through negative settings.
- Movement to the right, down, or away from the observer is accomplished
- through positive settings. Positional information is expressed in screen
- pixels.
-
- Start
- Click on the Start button to enable definition of the location and
- rotational position your brush will occupy at the beginning of the Tween
- segment. If you have already defined these settings, they will be
- displayed in the string gadgets above this button.
-
- End
- Click on the End button to enable definition of the location and rotational
- position your brush will occupy at the end of the Tween segment. If you
- have already defined these settings, they will be displayed in the string
- gadgets above this button.
-
- Position
- The three string gadgets in the POSITION group enable definition of the
- location that the brush will occupy at the start and the end of the Tween
- segment. Positional information is entered as X, Y, and Z coordinates.
-
- X
- The number you enter in the X string gadget defines the horizontal position
- of your brush. The center of the screen is defined as 0. Positions to the
- left of center are entered as negative numbers; positions to the right are
- entered as positive numbers.
-
- The possible range of numbers depends on your screen settings. If, for
- example, you are using a 640 X 400 screen, the left most edge is defined as
- -320 and the right most edge is defined as 320.
-
- Y
- The number you enter in the Y string gadget defines the vertical position
- of your brush. The center of the screen is defined as 0. Positions above
- the centre are entered as negative numbers; positions below the center are
- defined as positive numbers.
-
- Using the previous example of a 640 X 400 screen, the top is defined as
- -200 and the bottom is defined as 200.
-
- Z
- The number you enter in the Z string gadget defines the depth (distance
- from the observer) of your brush. Unlike the X and Y settings, which are
- made in absolute screen pixels, the Z setting is virtual. The 0 setting is
- defined as the position of the brush as drawn. Positions closer to the
- viewer are entered as negative numbers; positions further away from the
- viewer are entered as positive numbers.
-
-
- ---------------------------------------------------------------------------
- You can enter a number directly in any of the string gadgets, or you may
- use the arrows to the right of the gadget.
- ---------------------------------------------------------------------------
-
- The left mouse button changes the setting one pixel per click. You can
- hold this button down for a continuous change.
-
- The right mouse button changes the setting fifty pixels per click, and can
- be held down for a continuous change.
-
- Rotation
- The three string gadgets in the ROTATION group enable the definition of the
- rotational position of the brush at the start or end of the Tween segment.
- Rotational positions are expressed in degrees, and can be specified for any
- and all of the X, Y, and Z axes.
-
- Rotations occur along the defined axes. If, for example, you define a
- rotation about the z axis. The object will appear to spin like a
- propeller. The three possible individual rotations are illustrated below.
- Rotation, like movement, can occur in any or all of the dimensions
- simultaneously. Note that you can rotate an object by more than 360
- degrees, and that rotation can be expressed as positive (clockwise around
- the axis) or negative (counter-clockwise around the axis).
-
- Brilliance will automatically calculate the rotations required to take the
- brush from the start position to the end position. If, for example, you
- specify the starting X rotation as 0 and the end as 360, your brush will
- perform one full rotation over the duration of your Tween segment.
-
- Opacity
- This setting allows you to set the amount of Opacity for the brush being
- tweened. A Start setting of 0 (zero) and an End setting of 100 would make
- the brush appear where previously nothing was visible.
-
- Decay
- Decay allows using Opacity with Trails. The Start and End settings for
- Opacity are applied to the tween being drawn in the Trail mode. This
- allows creating animations similar to a comet's trail fading behind the
- comet.
-
- Adjust
- The Adjust button lets you set starting and ending positions and rotations
- with the mouse and also lets you set the origin and adjust the lens. Click
- on the Adjust button to display the Adjust screen.
-
- The controls on this screen are as follows;
-
- Start
- Click on the Start button to signify that the settings will apply to the
- Starting orientation and position of the brush.
-
- End
- Click on the End button to signify that the settings will apply to the
- Ending orientation and position of the brush.
-
- Position/Rotation Selector
- By choosing one of the Position/Rotation Selectors - either Brush or Screen
- - your adjustments will be made relative to that selection.
-
- Brush
- When Brush is chosen, the X, Y, and Z values entered are relative to the
- coordinates of the brush
-
- Screen
- When Screen is chosen, the X, Y, and Z values entered are relative to the
- coordinates of the screen
-
- Pos:
- The buttons in the Pos; section let you specify whether you will be
- adjusting the position of the brush on the XY plane or the Z plane
-
- XY
- When the XY button is selected, you may adjust the horizontal (X) and
- vertical (Y) position of the brush. The square represents the brush; click
- on it and drag it to the position of your choice.
-
- Z
- When the Z button is selected, you may adjust the depth (Z) of the brush.
- Click and drag the mouse horizontally to change the depth. Dragging to the
- right moves the brush further away; dragging to the left brings the brush
- closer.
-
- ROT:
- The buttons in the Rot; section let you select the axis of rotation for
- your brush.
-
- X
- Click on the X button to select the X (horizontal) axis. Then click and
- drag the mouse to the right or the left. Dragging to the right spins the
- brush clockwise, as viewed from the left edge (the top comes toward you).
- Dragging to the left spins the brush counter clockwise.
-
- Y
- Click on the Y button to select the Y (vertical) axis. Then click and drag
- the mouse to the right or the left. Dragging to the right spins the brush
- clockwise, when viewed from the top (the right edge comes toward you.)
- Dragging to the left spins the brush counter-clockwise.
-
- Z
- Click on the Z button to select the Z axis. This axis runs through the
- centre of the screen, from the observer to the horizon. Then click and
- drag the mouse to the right or left. Dragging to the right spins the brush
- clockwise. Dragging to the left spins the brush counter clockwise.
-
- Set Area
-
- The buttons in the Set Area let you specify either the Lens or the Origin
- for adjustment.
-
- Lens
- Click on the Lens button to enable specification of the focal length, then
- click and drag the mouse to the right or left. Dragging to the right
- increases the focal length dragging to the left decreases the focal length.
-
- The focal length in Brilliance is similar in concept to the focal length of
- a camera lens, but objects in Brilliance are always in focus. Basically,
- changing the focal length changes the angle of the lines of perspective.
- That angle becomes wider as you reduce the setting, and narrower as you
- increase the setting. At very high settings, the lines of perspective will
- be parallel; objects that are far away will appear to be the same size as
- objects that are close.
-
- The default setting is 512
-
- Orig
- The Origin is the point in the distance where the lines of perspective
- converge. To change the location of this point, click on the Origin button
- and click and drag the Origin (represented by a +) to the desired location.
-
- Note that when you first start, the Origin is in the center of the
- rectangle that represents the brush
-
- Use
- Click on the Use button to put your settings into effect.
-
- Undo
- Clicking on the Undo button cancels any changes you have made, going back
- to the last time you edited the parameters you are currently working with.
-
- Reset
- Click on the Reset button to revert any setting, depending upon which you
- have selected, to its default value (0).
-
- Cancel
- Clicking on Cancel returns you to the Brilliance screen without putting
- into effect any changes you may have made.
-
- Brush Relative Switches
- Normally Brilliance moves brushes in an absolute manner. That is, give
- starting and ending X, Y, and Z coordinates and X, Y, and Z rotation
- information. Brilliance will move brushes from the first set of
- coordinates till the ending set of coordinates is reached. This is similar
- to being outside of town at milepost 5 and walking toward town until you
- reach milepost 1 - a distance of 4 miles.
-
- The Brush Relative Switches change the rules. Now the ending information
- gives a distance to travel, not a destination. Using the walking metaphor
- and the information (5,1), you would still start at milepost 5, but now you
- would walk 1 mile ending up your walk at milepost 4. Brush Relative
- Switches gives a another level of control when creating moves with brushes.
-
- POSITION
- When Brush Relative POSITION is selected, the Tweening system uses relative
- coordinates instead of absolute coordinates.
-
- ROTATION
- When Brush Relative ROTATION is selected, the Tweening system uses relative
- degrees instead of absolute degrees.
-
- Ease
-
- Ease refers to a change in speed and, in the case of Brilliance, a change
- in the opacity of a brush Objects in real life do not maintain a constant
- rate of speed. They start from a resting position, gradually gain speed,
- and then gradually lose speed as they come to a stop. Ease lets you apply
- this to your animations, giving them a more lifelike quality.
-
- Ease can be defined for the change in position of an object, its rotation
- and its opacity. Rather than give you a predefined starting and ending
- segment, Brilliance lets you define the point at which the Start portion
- ends and the End portion begins. The Ease controls are as follows;
-
- Enabling Ease
- Ease is enabled individually for each of the planes involved in movement
- (position) and axes involved in rotation, as well as for Opacity whenever
- the settings are not equal to zero
-
- POS:
- The three buttons in this group X, Y, and Z enable ease for movement in any
- or all of the three planes. To enable ease for a particular plane, click
- on that button. It will appear to be pushed in. To disable ease for that
- plane, click on the button again.
-
- ROT:
- The three buttons in this group - X, Y, and Z - enable ease for rotation
- around any or all of the three axes. To enable ease for a particular axis,
- click on that button. It will appear to be pushed in. To disable ease for
- that axis, click on the button again.
-
- Opacity
- Click on the Opacity button to enable a change in Opacity over the duration
- of your Tween segment.
-
- The string gadget to the right of the Opacity button lets you define the
- Opacity settings at the start and the end of a segment. You can either
- enter a number in the string gadget or use the scroll arrows.
- Left-clicking changes the number one unit at a time; right clicking changes
- in units of ten.
-
- When the Start button is depressed, the settings you enter will set the
- Opacity at the beginning of the segment. When the End button is depressed,
- the settings you enter will set the Opacity at the end of the segment.
-
- Edit Ease
- The controls in the Edit Ease section let you define acceleration and/or
- deceleration for the movement and rotation of a brush, as well as for
- opacity. (Acceleration and deceleration for opacity refer to variable
- changes in the rate of increase or decrease)
-
- The three Ease controls are as follows;
-
- Start
- The start control defines whether acceleration or deceleration will occur
- over the beginning section of the Tween segment. When this slider is in
- the centre position (0), the rate of speed remains constant. Moving the
- slider to the left increases the rate of deceleration. Moving it to the
- right increases the rate of acceleration.
-
- End
- The end control defines whether acceleration or deceleration will occur
- over the ending section of the Tween segment. When this slider is in the
- center position (0), the rate of speed remains constant. Moving the slider
- to the left increases the rate of deceleration. Moving it to the right
- increases the rate of acceleration.
-
- Xover
- The Xover control (crossover) determines the point in the segment that
- marks the end of the Start portion and the beginning of the End portion.
- The slider gives a visible representation of where that boundary lies. The
- number to the right gives the exact number, expressed as a percentage of
- the entire segment.
-
- If you set this control in the middle, a 50, the Tween segmen will be
- evenly divided between Start and End.
-
- The buttons to the left of the Ease sliders determine which positional
- plane (Pos: X, Y, and Z), rotational axis (Rot: X, Y, and Z) apply to, or
- whether the Ease settings apply to Opacity.
-
- When setting up Ease, you must select Start or End, and you must select a
- Positional plane, Rotational axis, or Opacity. When Ease is applied to
- movement or rotation the result will be a change in speed over the range.
- When applied to Opacity, the result will be a change in the rate at which
- your brush gains or loses Opacity.
-
- Count
- The Count setting specifies the number of frames over which the animation
- sequence will occur. Note that this setting cannot be larger than the
- total Number of Frames setting in the Animation menu but it can be smaller.
-
- Enter a value directly into this window or use the scroll arrows to
- increment or decrement the value.
-
- Draw
- The Draw settings determine the starting and ending frames to draw upon
- within the Tween count range. If, for example, your first frame is 1 and
- your last frame is 10, you will only draw upon the first 10 frames within
- the Tween count range.
-
- S: Enter the number of the Starting frame here, or use the scroll arrows.
-
- E: Enter the number of the Ending frame here, or use the scroll arrows.
-
- T: Enter the number of steps for the Trail here, or use the scroll arrows
-
- The scroll arrows for Count, Draw, and Trails change in units of one if
- left clicked and in units of 10 if right clicked
-
- Animation Method Settings
- These buttons in the Tween menu determine the manner in which the Tween
- segment is generated.
-
- Go Back
- When Go Back is selected, Brilliance will return you to the starting frame
- of the current Tween segment. If Go Back is not selected, Brilliance will
- remain on the frame one past the last frame of the Tween segment
-
- Cyclic
- Selecting the Cyclic button causes a slight change in the manner in which
- animation frames are generated. Normally, Brilliance will calculate the
- intermediate frames of a Tween segmment so that the action commences in the
- starting frame and finishes in the ending frame. If, however, you are
- generating a looping animation this can result in a "hiccup" if the first
- and last frames are identical (This happens for example, if you rotate a
- brush 360 degrees over the course of the animation)
-
- When Cyclic is selected, however, Brilliance will adjust the "Tweens" so
- that the action completes on the first, rather than the last frame.
-
- Aspect
- When Aspect is selected all rotations of brushes will be done in a manner
- to attempt to preserve the original aspect of the brush regardless of the
- graphic mode you`re in.
-
- Fill
- Fill uses the current brush to fill the screen. The screen is treated as a
- single brush for rotation. The rotations will follow the X, Y, and Z
- settings, but will be applied to the entire screen, rather than to the
- individual brush from which the fill is derived.
-
- For movement, however, the fill in each frame in the Tween segment is
- generated independently. If, for example, you have defined the Positional
- settings so that the brush travels from right to left, the result will be a
- full screen of brushes travelling from right to left as the Tween segment
- progresses.
-
- Trails
- Trails allows the brush that you're using to be stamped down so as to leave
- a trail of brushes behind. The number of these visual "echoes" is set in
- the T: gadget at the right. Using Decay with Trails allows for creating
- comet tail effects.
-
- Preview
- Click on the Preview button to see a wire frame preview of your Tween. The
- brush being tweened is represented by a rectangle.
-
- Draw
- After you have defined all your settings, click on the Draw button to
- generate the animation sequence
-
- Gradient/Cycle Tool
-
- Brilliance
-
- Keyboard shortcuts: TAB (Activates cycling)
- P (Displays Gradient menu)
-
- The Gradient/Cycle Tool activates Color Cycling, when left clicked, or
- calls the Gradient Menu when right-clicked. Color Cycling can only be
- activated if it has been activated in at least one gradient range with a
- speed greater than 0.
-
- TrueBrilliance
-
- Keyboard shortcut: P (Displays Gradient menu)
-
- The Gradient calls the Gradient Menu when selected with either mouse
- button. Color cycling is not available in HAM.
-
- Gradient Menu
-
- The Gradient Menu, activated with a right-click on the Gradient/Cycle Tool,
- contains the controls and definitions for as many as 8 gradient ranges, as
- well as color cycling activation and speed controls for each gradient
- range.
-
- Show
- When you click on the Show button, a bar representing the colors in the
- current gradient range will display above the Gradient menu. As soon as
- you release the Show button, the gradient display bar will disappear.
-
- Flip
-
- keyboard Shortcut: Alt-r
-
- Click on the Flip button to reverse the order of the color bars that make
- up the current gradient
-
- Clear
-
- Click on the Clear button to remove all color bars in the current gradient
- range.
-
- Undo
- Clicking on the Undo button negates the last thing you did in the Gradient
- menu. The Gradient Undo button only has one level. The first click undoes
- the previous operation: clicking on it again will restore the previous
- operation.
-
- Restore
- The Restore button will return the settings in the Gradient menu to the way
- they were when you last opened the menu. The Restore "window" runs from
- the time you open the Gradient menu until you close it.
-
- Gradient Area Marker Box
- The Gradient Area Marker Box lets you define the colors that are used in
- gradients and color cycling. There are 128 slots, each of which can hold a
- "real" or "dynamic" color. Real colors are from the palette used for
- painting. Dynamic colors are those colors that can be defined within the
- system palette, but are not represented in the painting palette.
-
- Dynamic colors are only used for color cycling; They cannot be represented
- on screen. Note that this distinction is only meaningful in Register mode.
- In HAM mode, all colors are always available.
-
- The spread of colors in a gradient goes from the first color in the marker
- box to the last, progressing (depending on the settings) through the Hue,
- Saturation and Value (HSV) color cube. If Markers are separated by one or
- more spaces, Brilliance interpolates the intervening colors (one for each
- space plus one for each unit of spread) from the current palette. The
- transition from one color to another is primarily dependent upon the
- dithering and spread settings, as well as the colors themselves. The
- marker box displays 21 of the 128 available gradient positions. Use the
- slider at the bottom of the box to display different sections of the marker
- box.
-
- The number to the right of the marker box indicates which of the 8 possible
- gradients is being viewed and is current. You can enter a specific number
- into the box or you can use the arrows to increment or decrement the
- gradient number.
-
- Dither Options
- The buttons and slider directly under the Marker box control the way one
- color blends into the next, and lets you toggle a gradient display on and
- off. Dither when in effect, creates a transition between adjacent colors
- by mixing pixels of each color around the boundary.
-
- Random
- When the Random button is selected, the dither effect is created by
- randomly mixing pixels from adjacent colors. If the Random button is not
- selected, the dither effect is "ordered" - pixels from adjacent colors are
- mixed in a progressive, predetermined pattern.
-
- Hard Edge
- The Hard Edge button controls the way dithering affects double tabs. When
- the Hard Edge button is selected, with random dithering in effect, the
- transition between double tab colors will not be dithered. Hard Edge has
- no effect when ordered dithering is selected.
-
- Show
- When the Show button is selected, the gradient strip will display whenever
- the dither slider is moved. As soon as the dither slider is released, the
- gradient strip goes away.
-
- Dither Amount
- This slider determines the distance over which dithering occurs. When this
- slider is set to 0, no dithering occurs. As the amount of dither is
- increased, it occurs over a wider area. Note that high dithering values
- will spill into neighboring color areas.
-
- Color Readout
- This indicator tells you the number of colors in the current gradient.
- Duplicate colors are counted each time they occur.
-
- Spread
- Spread determines the number of colors that will be interpolated between
- color markers and/or dots. If, for example, you have two colors in your
- gradient, set next to each other, and have set the Spread to 4, the
- gradient will interpolate 4 colors in between the two you have specified.
-
- Note that one intermediary color is calculated for every dot in between two
- color markers. The total number of colors in a gradient is obtained by
- adding the number of gradient markers (and intervening spaces) to the
- number of boundaries between markers multiplied by the spread. For
- example, if you have 4 adjacent markers and spread of 1, the total number
- of colors equals the number of markers and intervening spaces (4) plus the
- number of boundaries times the spread (3 * 1), or 4 + 3 = 7.
-
- Cycle (not available in HAM)
-
- Cycle Toggle
- The Cycle button, when selected, enables color cycling for the current
- gradient. Each of the eight gradients has its own toggle for color
- cycling; it may be turned on or off for any or all of the gradients. Note
- that color cycling only occurs when the speed is greater than zero.
-
- Speed
- The Speed slider controls the rate at which color cycling occurs for a
- given gradient. The slider operates on a logarithmic scale, ranging the
- speed from 0 to 60 cycles per second. Each gradient has its own speed
- setting; altering the speed for one gradient has no effect on the others.
- If the speed for any gradient is set to zero, color cycling will not occur
- for that gradient.
-
- Using Gradients
-
- You may use any of the default gradients, or you may create your own. A
- gradient is created by placing and manipulating gradient markers in the
- Marker box. Markers may be placed, moved, removed, or "stacked" to create
- double markers.
-
- The following actions are used to manipulate markers
-
- Colors are placed in the marker box by left-clicking on them in the palette
- and clicking on an empty area in the marker box.
-
- Markers can be picked up from the box by left clicking on them.
-
- Holding down the Shift key while left clicking in the marker box moves
- markers to the right or left, depending on the position of the cursor. If
- the cursor is over the left side of a marker, that marker and all markers
- in its path - will be moved one space to the right per click. If the
- cursor is over the right side of a marker, the opposite happens.
-
- Holding down the Shift key while right clicking in the marker box will
- remove a marker, if the cursor is over one, or will "pull" markers on the
- right of the cursor one space to the left per click.
-
- Right clicking on an existing marker in the box creates a double marker.
- The current color will be placed in the top or bottom of the marker,
- depending upon the position of the cursor.
-
- Double markers create abrupt transitions in a dithered gradient. The order
- of the transition is from the top color to the bottom color.
-
- Either color can be removed from a double marker by right-clicking on it.
- That color will then become the current color.
-
- To position a number of sequential colors (as appearing in the palette -
- color 0,1, 2, 3, 4 etc ) simply choose the first color from the palette and
- click in an empty marker area and drag the mouse to the right or left. The
- color of the markers will change sequentially from start to end.
-
- Color Cycling
-
- Keyboard Shortcut: TAB
-
-
- ---------------------------------------------------------------------------
- Color Cycling is not available in HAM (TrueBrilliance). This section
- applies to Brilliance only.
- ---------------------------------------------------------------------------
-
- Brilliance lets you define as many as 8 color cycling ranges. Any number
- of these can be active at any one time, each with its own set of colors,
- and each with its own cycling speed. The colors for any particular range
- will cycle in the same order that they are set in the marker box.
-
- When the same color is used in different cycling ranges: that color or,
- more accurately: the "slot" for that color - will cycle for all ranges,
- using the defined colors from all ranges, at the same time. This is
- because each slot containing the same color looks at the same color
- register. When a series of colors are pumped through that register, the
- colors necessarily show up everywhere that slot is defined.
-
- Stencil
-
- Keyboard Shortcut: `
-
- The Stencil Tool, when left-clicked, activates the current stencil mask.
- If no mask has been defined, the tool is not available. Once a mask has
- been defined, left clicking on the Stencil Tool will toggle the mask on and
- off. Right clicking on the Stencil Tool brings up the Stencil menu.
-
- Stencil Menu - General
-
- The Stencil menu lets you define a color or set of colors that will become
- part of a stencil "mask." This mask, when active, cannot be painted over,
- and the Screen Clear operation will not affect it. Stencils are useful for
- creating permanent foreground areas or for creating areas that need
- temporary protection from other paint operations.
-
- You can quickly create a stencil mask by selecting colors from the palette
- or by "lassoing" colors from the screen. When the stencil mask is
- activated, all areas of the screen currently occupied by a stencil color
- become part of the stencil mask. The mask, once created, has no relation
- to the colors; they serve as a quick, conveinient way to build the mask.
-
- (You can also use the Stencil option on the Draw Modes menu to create a
- Stencil mask. See Drawing Modes/Stencil)
-
- The Stencil menu is divided into three areas: General stencil operations
- (Load, Save, Invert, Delete), Make, and Colors. The following General
- Stencil Operations pertain to both Brilliance and TrueBrilliance. The
- specific Brilliance or TrueBrilliance information follows in the next two
- sections.
-
- Load Stencil
- Clicking on the Load Stencil button brings up the standard file requester.
- Select the name of a saved stencil, and click on Load. Loaded stencils are
- "masks" that apply to the screen, not to any particular color or colors.
- When loaded, the stencil will occupy the same position it had when it was
- saved, and the region the stencil covers will be protected from Paint
- operations.
-
- Save Stencil
- Clicking on the Save Stencil button brings up the standard file requester.
- Specify a name for your stencil, the location to which it will be saved,
- and click on Save
-
- When there is no active stencil mask, the Save button is ghosted.
-
- Invert
- This button inverts the current stencil mask. Areas that had previously
- been protected will now be unprotected, and areas that had previously been
- unprotected will now be covered by the stencil mask.
-
- When there is no active stencil mask, the Invert button is ghosted.
-
- Delete
- Clicking on Delete removes the current stencil mask from memory. When
- there is no active stencil mask, the Delete button is ghosted.
-
- Stencil Menu - Brilliance
-
- This section covers the functions that are specific to the register based
- version of Brilliance.
-
- Make
- The controls in the Make area affect the creation of a stencil mask.
-
- Foregnd
- Clicking on the Foregnd button causes all of the foreground colors present
- in the image to be incorporated into a stencil mask. While the background
- color can still be painted over: the areas covered by any other color are
- protected by the stencil mask
-
- Colors
- Clicking on the Colors button creates a stencil mask or modifies the
- current one, according to the selected operation - Replace, Add, or
- Subtract. If Anim Remake has been selected, the stencil mask for each
- frame of an Anim is created or modified, following the same criteria. The
- operation is performed using the currently selected stencil colors, as they
- appear on screen. (A current stencil color is indicated by an oval around
- that color in the palette) If no colors have been selected no operation is
- performed
-
- Replace
- When the Replace button is selected and the Colors button is clicked, the
- current stencil mask will be replaced by one consisting of the areas of the
- screen covered by the currently selected stencil colors
-
- Add
- When the Add button is selected and the Colors button is clicked, all areas
- of the screen covered by the currently-selected stencil colors will be
- added to the current stencil mask.
-
- Subtract
- When the Subtract button is selected and the Colors button is clicked, all
- areas of the screen covered by the currently selected stencil colors will
- be subtracted from the current stencil mask.
-
- Anim Remake
- The Anim Remake button, when selected, makes a new stencil mask for each
- frame in an animation using the Colors setting.
-
- Colors
- The options in the Colors area of the Stencil menu let you determine which
- on-screen colors will be used to create the stencil mask, as well as
- whether they will be indicatcd in the palette
-
- Clear
- Clicking on the Clear button will de-select any stencil colors that have
- been selected.
-
- Restore
- Click the Restore button restores the first group of stencil colors
- activated while the stencil menu was displayed. If the set of colors is
- cleared and the menu is removed the "base" from which Restore operates will
- be reset.
-
- Undo
- The Undo button is a toggle. When first clicked, it will "undo" the
- previous option. If clicked again, it will restore the previous operation.
-
- Select
- The Select button activates selection mode, turning the cursor into an
- eyedropper Left click on any color from the palette or canvas to select it
- as a Stencil color. Right click on any color from the palette or canvas to
- de-select it as a stencil color Selected colors are indicated by an oval,
- in the palette, when the Show button is selected.
-
- Selected colors, where they exist on the canvas are applied to the stencil
- mask when the Colors button is clicked. They are either added to,
- subtracted from, or comprise the stencil mask, depending upon the mode
- selection.
-
- Lasso
- The lasso function lets you draw a freehand line around an area of the
- canvas. The colors within the area are then added to the current set of
- stencil colors.
-
- Invert
- The Invert button, when clicked, swaps the selected colors with the
- unselected colors.
-
- Show
- When the Show button is selected, each current stencil color will be
- indicated in the palette by an oval, rather than the usual rectangle.
-
- Stencil Options - TrueBrilliance (HAM)
-
- The large number of colors available in HAM6 and HAM8 modes make it
- difficult to create a stencil mask by selecting a specific color. Because
- of this, the HAM version of Brilliance has a special set of options that
- let you select a range of colors, rather than one specific color. The
- general flow of operations in HAM stencil mode is this. Select a color
- that will be central to your range, either from the screen, the palette, or
- the HSV requester. Then, specify the tolerances for that range - the
- amount of variance from the color that you with allow. When you click on
- Colors all on screen colors that fall into the range will be incorporated
- into (or subtracted from) your stencil mask.
-
- The options unique to this menu are as follows:
-
- Color
- The color requester lets you specify the color that will be central to your
- range. Since the range is built upon the HSV model, an HSV requester is
- used. This is the same HSV panel used in the Palette menu, consisting of
- the following three sliders:
-
- H - Hue
-
- S - Saturation
-
- V - Value
-
- Minus Range
- This display, consisting of nine squares, shows the "minus" portion of the
- range. The Hue component of all colors in this display is derived from the
- currently selected color minus the Hue value in the Variance requester.
- For example, if the currently selected color has a Hue value of 100° and a
- Variance value of 25% for Hue, the base Hue value in this display is 75°
-
- The Saturation and Value numbers are similarly derived from the settings in
- the Variance requester. The square at the lower left corner reflects the
- minimum value for Hue and Value. The maximum value for Saturation is shown
- in the squares at the top; the maximum value for Value is shown in the
- squares at the right. The square in the middle contains the selected value
- of Hue and Value.
-
- Selected Color
- The square in the middle of the HAM Stencil menu displays the currently
- selected color.
-
- Select
- Clicking on the Select button lets you choose a color from those displayed
- on-screen. The cursor will change to an eyedropper. Click on any
- displayed color and it will become the current color.
-
- Plus Range
- This display, consisting of nine squares, shows the "plus" portion of the
- range. The Hue component of all colors in this display is derived from the
- currently selected color plus the Hue value in the Variance requester. For
- example, if the currently selected color has a Hue value of 100° and a
- Variance value of 25% for Hue, the base Hue value in this display is 125°.
-
- The Saturation and Value numbers are similarly derived from the settings in
- the Variance requester. The square at the lower left corner reflects the
- minimum value or Hue and Value the actual value, minus the percentage
- specified in the Varience requester. The maximum value for Saturation is
- shown in the squares at the top; the maximum value for Value is shown in
- the squares at the right. The maximum value for both Saturation and Value
- the actual value plus the percentage specified in the Variance requester is
- reflected by the square at the top right, The square in the middle contains
- the selected value of Hue and Value.
-
- Varience Requester
- The Variance requester lets you specify the degree to which colors can vary
- from the current color and still be incorporated into the stencil mask. If
- all three values are set to 0, only the selected color will be incorporated
- into the mask. As the settings increase, an increasingly wider range of
- colors are available for incorporation This requester lets you set values
- according to the Hue, Saturation, and Value components of a color.
-
- H
- This slider controls the amount of Hue variance allowed. The percentage
- specified is subtracted from the actual value for Hue to set the low end of
- the range, and added to set the high end.
-
- S
- This slider controls the amount of Saturation variance allowed. The
- percentage specified is subtracted from the actual value for Saturation to
- set the low end of the range, and added to set the high end.
-
- V
- This slider controls the amount of Value variance allowed. The percentage
- specified is subtracted from the actual value for Value to set the low end
- of the range, and added to set the high end.
-
- A color will fall into the stencil range only if its Hue, Saturation, and
- Value are all within the limits set with the Variance sliders. You may add
- to the Stencil mask (or subtract from it) at any time by specifying a
- different color range.
-
- Fix Background
-
- When the Fix Background button is depressed, everything on the canvas is
- "locked" in place as a background. As long as Fix Background is activated,
- the "locked" portion can be painted over, but will remain intact. Any
- paint that is applied after the background has been locked or fixed can be
- cleared without affecting the background.
-
- Fix Background is a toggle; pressing it a second time will free the
- background.
-
- You can use this tool to gradually build an image, fixing it in stages, or
- you can use it to quickly generate a series of images with the same
- background.
-
- Note that Fix Backgronnd is somewhat the opposite of the Stencil Foreground
- function, found on the Stencil menu.
-
- Grid Lock
-
- Keyboard Shortcut: g
-
- Grid Lock creates a user adjustable grid of fixed points on the canvas.
- When Grid Lock is in effect, all drawing operations take place only from
- one grid point to another. Click once on the Grid Lock button to enable
- this mode. Clicking a second time will return you to Free Draw mode.
-
- Grid Lock Menu
-
- Right clicking on the Grid Lock button displays the Grid menu, through
- which you define the spacing (in both the x and y dimensions) of the dots
- that make up the grid, as well as the vertical and horizontal displacement
- of the entire grid.
-
- Adjust
- The Adjust button displays a grid on the canvas representing a portion of
- the grid you'll be using. Using the left mouse button, drag the grid until
- it is the size you want. Dragging right and left increases and decreases
- the horizontal distance between grid points. Dragging down and up
- increases and decreases the vertical distance between grid points. To
- increase or decrease both vertical and horizontal distance, drag in a
- diagonal directTion. When you release the mouse button, the grid will be
- sized.
-
- Brush
- Clicking on the Brush button sizes the grid so that your current brush will
- exactly fit in one grid square. If you are using an irregular brush, the
- grid is sized around the smallest rectangle that will completely enclose
- your brush.
-
- X
- The X adjustment determines the amount of displacement of the grid, in
- pixels, from the left edge of the canvas. An X setting of 0 will set the
- leftmost edge of the grid exactly on the leftmost edge of the canvas. As
- you increase this value, the grid is displaced to the right.
-
- Y
- The Y adjustment determines the amount of displacement of the grid from the
- top edge of the canvas. A Y setting of 0 will set the topmost line of grid
- points exactly on the topmost edge of the canvas. As you increase this
- value, the grid is displaced downward.
-
- W
- The W (Width) adjustment determines the horizontal distance, in pixels,
- between points of the grid.
-
- H
- The H (Height) adjustment determines the vertical distance between points
- of the grid.
-
- Each of the 4 settings can be changed with the up and down scroll arrows or
- a value can be entered directly into the string gadget.
-
- Mirror
-
- Keyboard Shortcut: /
-
- Left clicking on the Mirror Tool places you in Mirror Draw mode. Depending
- upon the settings, this option "reflects" the actions of your brush across
- the X and/or Y axes, or along evenly divided segments of a circle. Right
- click on the Mirror Tool to display the Mirror menu.
-
- Mirror Menu
-
- The controls for Mirror mode are found on this menu. They are as follows:
-
- Adjust
- Adjust lets you set the midpoint for Mirror. When you click on this button
- your cursor will turn into a crosshair. Move it to your desired midpoint,
- as indicated by the intersection of the crosshair lines, and click the left
- mouse button.
-
- By default, the X axis is placed halfway down the canvas; the Y axis is
- placed halfway across the canvas. The intersection of these two axes is in
- the centre of the canvas.
-
- X Axis
- Left-click on this switch to select it. When the X Axis is selected, all
- brush actions will be reflected across the X (horizontal) axis.
-
- Y Axis
- This switch, when selected, specifies that all brush actions will be
- reflected across the Y (vertical) axis.
-
- You can select either the X or Y axis, or you can select both. When both
- axes are selected, all brush actions will be reflected across both the X
- and Y axes, similar to the four quadrants of a graph.
-
- Segmented Draw
-
- Left clicking on the Segment Tool places you in Segmented Draw mode. In
- this mode, lines consist of evenly-spaced points, Segmented Draw is
- restricted to lines curves, ellipses, and rectangles, and works with the
- system pen tips or user defined brushes.
-
- You can specify that a line will consist of a fixed number of points, or
- you can specify that the points used to draw a line will be spaced a
- particular distance apart. The Segment menu lets you make these
- specifications.
-
- Segment menu
-
- Right-clicking on the Segment button displays the Segment menu, through
- which you can specify the characteristics of Segmented Draw. The points in
- a segment can be determined by either Distance or Number of Points;
- selecting one automatically de-selects the other.
-
- Distance
- When Distance is selected, the points that make up a line will be separated
- by the specified number of pixels. The window to the right of this button
- displays that value, which you can increment or decrement with the arrows.
- You can also enter a value into the window. Distance is selected by
- default.
-
- # of Points
- When you selcct # of Points, any line you draw will consist of a fixed
- number of points. As the line becomes longer, the space between the points
- increases.
-
-
- ---------------------------------------------------------------------------
- Hint; Setting the # of points to 1 is an effective way to center a brush
- between two points.
- ---------------------------------------------------------------------------
-
-
- ---------------------------------------------------------------------------
- NOTE; The numbers in the windows reflect the distance between points or the
- total number of points in a segmented line. Any number between 1 and 999
- can be entered, although very high values might not make any sense for a
- given screen resolution.
- ---------------------------------------------------------------------------
-
- Fast Feedback
-
- Some of the drawing operations in Brilliance are computation intensive and
- can take some time to complete, especially on machines with slower CPUs.
- This is especially true when using a pentip or a brush in conjunction with
- the Line, Connected Lines, Elliptical Curve, Bezier Curve, Rectangle, or
- Ellipse tools in one of the drawing modes such as Smooth, Smear, Cycle,
- etc. Fast Feedback speeds these modes up by displaying a one pixel path
- and the shape of the pentip or brush to represent current drawing
- operation, rather than performing the actual operation.
-
- When performing Brush distortions such as Size, Bend, and Shear, Fast
- Feedback helps to speed up the process by changing the brush to a one color
- brush.
-
- Turn Fast Feedback on by clicking on it. Clicking on it again will turn
- Fast Feedback off.
-
- Anti Alias
-
- Anti Aliasing helps to smooth the appearance of diagonal lines and curved
- edges. It does so by selecting colors that "soften" the transition from
- the color of the object to the color of the background and using these
- colors to fill in the jagged notches.
-
- Turn Anti Aliasing on by clicking on the button; click again to turn it off.
-
- Anti Alias Menu
-
- Right clicking on the Anti Alias tool displays the Anti Alias menu.
-
- There are three choices ou this menu; Low - Selects the lowest level of
- anti-aliasing This mode consumes the least amount of CPU time.
-
- Medium - Selects the middle level of anti aliasing. The effect will be
- more pronounced than it will at the Low level, and more CPU time is
- required.
-
- High - Selects the highest level of anti aliasing. This level is the most
- CPU intensive, but gives the best results. If you find that operations
- take too much time when High is selected, choose a lower setting.
-
- Transparent Mode
-
- Keyboard shortcut: Alt-t
-
- Select Transparent Mode by left clicking on the Transparent Tool. When
- this mode is selected, the paint you apply to the canvas will be
- transparent, to a degree determined by the opacity setting. The
- Transparent effect is dependent upon the number of available colors. When
- more colors are available, as in HAM mode, Brilliance is able to calculate
- more accurate - and subtle shades. If you're using a smaller palette, such
- as 16 colors, the effect is more exaggerated and less realistic. The
- transparent effect only works with the left mouse button and the foreground
- color.
-
- Transparent Menu
-
- Keyboard Shortcut: Ctrl-t
-
- Select the Transparency Menu by right-clicking on the Transparent tool.
- This menu has only one control - the amount slider - and two modes: RGB
- and HSV. The slider determines how much of the underlying color will show
- through when you apply paint in Transparent mode. At O%, the paint you
- apply is fully transparent - invisible. At 100%, the paint you apply is
- fully opaque (solid), and no underlying colors will be visible.
-
- Another way to view Transparency is that it determines the extent to which
- applied colors are mixed with underlying colors. The Transparent setting
- determines what percentage of the "mix" the applied colors will comprise.
- At 100%, no mixing occurs. At 50%, the color you apply will mix, half and
- half with the underlying colors.
-
- Note that you may not see any effect at very high and very low values if
- you are in Register mode.
-
- You can "layer" paint while in Transparent mode. You are considered to be
- in a single layer while the mouse button is held down. That is, there is
- no accumulation of paint. You can repeatedly paint over the same area with
- no further effect. Once you release the mouse button, however, you can lay
- down another layer.
-
- Mode Switches
- The RGB and HSV switches determine the manner in which the colors are
- mixed. These switches are mutually exclusive; you may select one or the
- other.
-
- When RGB is selected, the underlying colors will be mixed with the colors
- you apply based on their RGB values. If, for example, you apply Red at 50%
- over Green, the resulting color will be Grey.
-
- When HSV is selected, the underlying colors are mixed with the colors you
- apply based on their HSV values. In this case, if you apply Blue at 50%
- over Green the resulting color will be Cyan.
-
- See the Palette section for a full explanation of the RGB and HSV color
- systems.
-
- Pen Tip Tool
-
- Keyboard Shortcut: (Period) - Selects the single pixel pen tip
-
- If you have chosen another pen tip from the Pen Tip Menu it will display in
- this tool rather than the one pixel pen tip. Left click on the Pen Tip
- Tool to select the current system pen tip. Pen tips are system-defined
- brushes, available in a range of shapes and sizes. Pen tips paint in a
- single color only, unlike user defined brushes. If you have a current
- brush, de selecting the Pen Tip tool will re activate your most recent
- brush.
-
- Pen Tip Menu
-
- Select the Pen Tip menu by right-clicking on the Pen Tip Tool. This menu
- contains a variety of predefined pen tips, as well as a user sizable
- circular pen tip and a user sizable rectangular pen tip.
-
- Select any of the pen tips by clicking on them with either button.
-
- If you select either of the user sizable pen tips, a shape will be attached
- to the cursor. Click either mouse button and drag until the pen tip is the
- size you desire. When you release the mouse button, the pen tip will be
- active.
-
-
- ---------------------------------------------------------------------------
- Hint: Double clicking with either mouse button on the pen tip of your
- choice will make that the current pen tip and close the Pen Tip menu. This
- works with both predefined tips and sizeable tips. With the sizeable tips
- you will still need to go through the sizing process.
- ---------------------------------------------------------------------------
-
- Draw Mode Tool
-
- The Draw Mode tool toggles you between a selected draw mode and the
- standard mode. The standard mode will either use Color or the current
- brush.
-
- Toggle the draw mode with the left mouse button. When this tool is
- selected (depressed) the last draw mode you selected is in effect. When
- the button is up the standard mode is in effect.
-
- Right clicking on the Draw Mode tool activates the Draw Mode menu, which
- contains the various modes and operators available in Brilliance. These
- are detailed on the following pages in the order in which they appear on
- the menu.
-
- Draw Mode Menu
-
- Keyboard Shortcut: F
-
- Opening this menu gives you access to all of the powerful drawing and fill
- modes that Brilliance uses. When an option is not available the gadget is
- ghosted.
-
- Brush and Brush Fill Modes
-
- Brush
-
- Keyboard Shortcut: F
-
- When Brush mode is active, you paint with the colors and shape of the
- current brush. You can either stamp the brush, for a single image, or drag
- it about the screen.
-
- Stretch
- Stretch fills take the current brush and stretches it to fit the area being
- filled. The brush will be altered in the y dimension to conform to the
- area, but will not change vertically except to be sited. That is,
- horizontal lines will remain horizontal. Vertical and diagonal lines will
- be "warped" to conform.
-
- Pattern
- Pattern fills use the current brush without modification. If the brush is
- larger than the area being filled, it is truncated. If the brush is
- smaller, it is stamped repeatedly in a tile pattern until the area is
- filled.
-
- Shape
- Shape fills are similar to Stretch fills, but the brush is warped both
- vertically and horizontally to conform to the area being filled.
-
- Perspective
- Perspective fills use the current brush and "tile" it on the screen,
- conforming to the lines of perspective as determined by the current
- Perspective settings.
-
- Replace
-
- Keyboard Shortcut: F3
-
- Replace mode causes all colors in the current brush to be treated as
- foreground colors. No areas are transparent, no matter what the background
- color is.
-
- Drawing Operators
-
- Keyboard Shortcut: F2
-
- Color is the default drawing mode. When Color is selected, the current
- color is applied full strength subject to the Opacity setting to the
- Canvas. If you have a brush, rather than a system pen tip, the shape of
- the brush (but not its colors) will be used to apply paint in the current
- color.
-
- Tint
- When tint is selected, the current color is used to alter thc Chroma
- (color) content of the non black portions of the area being painted. Tint
- is most effective with large palettes, such as HAM6 or HAM8. One possible
- use of Tint is to "colorize" grey scale or monochromatic images.
-
- Colorize
- Colorize is used to change the color content of any region of the screen
- that contains Chroma information. It has no effect on black, greys, or
- whites.
-
- Brighten
- When Brighten is selected, paint applied to the canvas advances each
- underlying color to the next brighter color in its hue range. The effect
- of brighten is limited to the number of colors available in each hue range.
-
- Darken
- Darken is the opposite of Brighten. When selected, the paint applied to
- the canvas will advance each underlying color to the next darker color in
- its hue range.
-
- Stencil
-
- Keyboard Shortcut: ~ (Tilde)
-
- When Stencil is selected, all paint applied to the canvas forms a stencil
- mask. This mask serves to protect the underlying image from being over
- painted. The mask is applied using the current color, and is visible as
- long as Stencil is selected. When you select any other mode, the mask will
- still be present, but will no longer be visible.
-
- Change the color of the stencil mask by selecting a different current
- color.
-
- Drawing with the left mouse button applies a stencil mask to the screen.
-
- Drawing with the right mouse button removes the stencil mask from the
- screen.
-
- Deactivate the stencil mask by clicking on the main Stencil button (on the
- Main Menu) to de select it. The mask can be reactivated at any time by
- clicking the Stencil button on the Main Menu or by selecting Stencil from
- the Draw Mode menu.
-
- Free the Stencil by selecting Free from the Stencil menu.
-
- Mix
- When Mix is selected, the color of the pixels under the brush will be mixed
- with the current color. This effect varies somewhat with the speed of the
- brush, as fewer on-screen pixels are sampled as the speed of the brush
- increases.
-
- Smooth
-
- Keyboard Shortcut: F8
-
- Smooth attempts to soften the transition from one color to another by
- examining each pixel under the brush (or fill area) and comparing if with
- its neighbor. If an intermediate color exists, it is used to form the
- boundary between the two colors. Smooth is similar to Anti Alias.
-
- Smear
-
- Keyboard Shortcut: F4
-
- Smear works by examining the pixels underneath the current brush and moving
- them in the direction of brush travel, mixing them with the underlying
- pixels. The number of pixels moved is in proportion to the size of the
- brush; the pattern of pixel movement is related to the shape of the brush.
-
- Average Smear
-
- Keyboard Shortcut: F6
-
- Average Smear is similar to finger painting: Like Smear, it "picks up"
- pixels as it travels, mixing them with the pixels under the brush.
- However, Average Smear works with the colors in the current Gradient range.
- It only affects on-screen colors that fall within that range: The sequence
- of operations in Average Smear looks like this:
-
- 1. The area under the brush is examined, and a copy is made of those
- pixels whose color falls within the current gradient range.
-
- 2. When the brush is moved: the new set of pixels is examined. Those
- pixels whose color falls within the client color range are "lifted" and
- mixed with the copy from the previous area.
-
- 3. The resulting colors are examined against the current gradient range;
- the closest colors from the range are substituted, and are drawn on the
- screen.
-
- 4. The newly drawn area is then copied, and when the brush is again moved,
- the process repeats at Step 2.
-
- Average Smear is most effective when used in HAM mode with an Opacity
- setting that is less than 100%. The effect will be more pronounced as the
- set of colors in the current Gradient range grows larger.
-
- Range
-
- Keyboard Shortcut: F5
-
- When Range is selected, the color of each pixel under the brush or area
- being filled is incremented (or decremented) one position in the current
- gradient range. If the color under the brush doesn't exist in the current
- gradient range, it is not affected.
-
- To increment the colors, press the left mouse button.
-
- To decrement, press the right mouse button.
-
- Cycle
-
- Keyboard Shortcut: F7
-
- When Cycle mode is selected, the paint applied to the canvas changes,
- cycling sequentially through the colors in the current gradient. (If there
- are no colors in the current gradient, paint is applied in the client
- color.)
-
- Cycle is applicable to all non filled drawing modes, as well as the
- Splatter Airbrush mode.
-
- Random
- Random, which applies only to the Fine Spray and Shape Airbrushes, is
- similar to Cycle, but the order in which the colors are selected is
- randomized.
-
- Dither 1
- When Dither1 is selected, paint is applied to the canvas in a dithered
- pattern consisting of the current color and "spaces" areas with no paint.
- The dither pattern (the ratio of the current color and spaces) is
- determined by the position of the Dither slider, located below this section
- of the menu.
-
- Dither 1 is ideal for "screening" areas of the canvas.
-
- Dither 2
- When Dither2 is selected, paint is applied to the canvas in a dithered
- pattern consisting of the current color and the background color. As with
- Dither 1, the position of the Dither slider determines the ratio between
- the current color and the background color.
-
- Note that if you are painting with a background color, There will be no
- pattern as the dithered colors will both be the same.
-
- Negative
- When Negative is selected, the paint applied to the canvas will be the
- opposite or negative of the pre existing color. Cyan, for example, becomes
- Red. (Red consists of no Cyan, but full amounts of Magenta and Yellow.)
- The effect is the same as if you reverse the positions of each of the three
- sliders in the CMY or RGB panel.
-
- Halfbrite
- The Halfbrite operator is only active when you are in Extra Halfbrite mode.
- When selected, this operator converts underlying colors to their halfbrite
- counterparts. (The upper half of the palette, in Extra Halfbrite mode,
- contains the normal register colors. The lower half contains the Halfbrite
- colors. Each normal color has a halfbrite counterpart)
-
- Paint with the left mouse button to convert register colors to their darker
- halfbrite counterparts
-
- Paint with the right mouse button to convert Halfbrite colors to their
- brighter register counterparts.
-
- Not
- The Not operator takes the register number under the brush and performs a
- mathematical NOT operation on it. For example, if the binarv code for a
- particular pen number is 0010 1101, the NOT operator would change that pen
- number to 1101 0010. The effect is performed on the basis of the binary
- number describing the register. In a sixteen color mode, the color found
- in register 0 would be replaced with register 15, 1 with 14, 2, with 13,
- etc.
-
- NOTE: This mode is mainly valuable to programmers however some interesting
- effects can be created with some experimentation by the artist.
-
-
- ---------------------------------------------------------------------------
- N0TE: This mode is not available in TrueBrilliance (HAM).
- ---------------------------------------------------------------------------
-
- Fill Modes
-
- Gradient fills use a progression of colors determined by the current
- gradient, to fill areas. Gradients progress from the left most color in
- the gradient to the right, working through the colors in between as they
- are defined by the gradient.
-
- Horizontal
- In Horizontal mode, the gradient progresses horizontally, resulting in
- vertical bands of color. The current gradient colors are used.
-
- Vertical
- Vertical gradients progress vertically, resulting in horizontal bands.
-
- Linear
- Linear gradients are applied in a direction that you specify. After a
- filled object has been created, a rubber band is stretched from the objects
- centre to the cursor. The gradient will progress along this line. Move
- the cursor until the line indicates the direction you desire, and click the
- right mouse button. The gradient is drawn as soon as you click.
-
- Highlight
- Highlight fills take the minimum and maximum radii of the object into
- account, using them to determine how the gradient progresses from the
- central point outward. The effect is that of light cast upon an object,
- with the central point of the object being the highest point.
-
- If Center is selected, that point will be the center of the object. If
- not, a line displays when the object is drawn. Move this line to the point
- you want to be the centre of the fill and click.
-
- Conform has no effect on highlight, since this type of fill always conforms
- to the shape of the area being filled.
-
- Spherical
- Spherical gradients also radiate outward from a central point of an object,
- but the colors are applied as if the object was a sphere. As the radius
- approaches the outer edges of the object, the progression from color to
- color becomes more rapid giving the object the look of a solid, 3-D shape.
-
- If Center is selected, that point will be the center of the object. If
- not, a line displays when the object is drawn. Move this line to the point
- you want to be the centre of the fill and click.
-
- Radial
- Radial gradients are applied in concentric rings, emanating outward from a
- central point. If Center is selected, that point will be the center of the
- object. If not, a line like the one in linear mode displays when the
- object is drawn. Move this line to the point you want to be the center of
- the fill and click.
-
- Amount Slider
-
- The Amount: Slider controls the amount of Dither1, Dither2, Brighten, and
- Darken
-
- Dither
- The Amount: Slider controls the pattern used to create both Dither1 and
- Dither2 fills. The value next to the slider reflects the percentage of the
- pattern that consists of the current color. As you move the slider from
- left to right, more and more current color is used in the dither pattern.
-
- Fill Controls
-
- Conform
- When Conform is selected, pattern and gradient fills are scaled to conform
- to cross-sections of the area being filled. The type of cross section is
- dependent upon the type of fill.
-
- Horizotntal gradients are scaled according to horizontal cross-sections of
- the area being filled.
-
- Vertical fills are scaled according to vertical cross sections of the area
- being filled.
-
- Diagonal fills are scaled according to cross-sections running in the
- direction of the fill.
-
- Area fills are scaled according to both vertical and horizontal
- cross-sections of the area being filled. This effect is least pronounced
- at the center of the area, and is the most pronounced at the outer edge.
-
- Centre
- When Center is selected, fills always progress from the center of the area
- being filled. This control only has meaning for Radial, Spherical, and
- Highlight fills.
-
- Magnify
-
- Keyboard Shortcuts: m (toggle magnify)
- M (place magnify)
-
- < (zoom out)
- > (zoom in)
-
- Magnify lets you examine portions of your canvas with varying degrees of
- magnification. All drawing tools are available when in Magnify.
-
- To activate Magnification, click on the Magnify button. A square will
- display on the screen, indicating the area to be magnified. Drag this
- square over the desired region and click the left mouse button. (While the
- square is displayed, you can decrease its size with the < key or increase
- it with the > key.)
-
- Magnify Window
- When the Magnify window appears it is divided into three parts. On the
- left is the normal view. On the right is the magnified view. In the
- center is the Drag Bar
-
- Drag Bar
- The Drag Bar provides access to five tools and allow the resizing of the
- Magnify Window. To resize the window just move the cursor over the
- checker-board portion of the Drag Bar and click and drag with the left
- mouse button.
-
- The Magnify window has five controls:
-
- Magnify Off
- Clicking on this button closes the Magnify window.
-
- Increase Magnification
- Clicking on this button increases the level of magnification by one.
-
- Decrease Magnification
- Clicking on this button decreases the level of magnification by one.
-
- Segmentation
- This button toggles the segmentation on and off. When the segmentation is
- on, individual pixels are bounded by a black border. When the segmentation
- is off, the display of pixels is continuous. Segmentation is normally on.
-
- The area being magnified can be scrolled right, left, up, or down by using
- the cursor keys while the cursor is in the Magnify window. You can also
- scroll the visible area in the Canvas window with the cursor keys.
-
- The width of the Magnify window can be increased or decreased by dragging
- the border to the right or left. The Magnify window cannot, however,
- display any region that isn't visible in the canvas window. At low levels
- of magnification, you will see a black border representing the areas that
- are off screen. To bring them back into view, place the cursor in the
- canvas window and use the cursor keys to scroll the visible portion.
-
- Magnify can also be invoked through the keyboard shortcut. A lower case
- "m" displays the magnification window centred at the current cursor
- location. The magnification setting used is the one that was most recently
- specified, or the default (4X) if Magnify is being invoked for the first
- time.
-
- [M] displays the magnification square, which you can then drag to any
- location. Click on the left mouse button to magnify the region.
-
- There are 31 levels of magnification available, ranging from 2X to 32X.
- The default level is 4X. After magnification has been toggled for the
- first time, it will display at whatever magnification level was last used.
-
- Undo
- Undo in Magnify functions just the same as the main menu Undo.
-
-
- ----------------------------------END--------------------------------------
-
-